[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43739] trunk/blender/source/blender/ modifiers/intern/MOD_boolean_util.c: Fix #30000: Boolean modifier messing up multi material

Sergey Sharybin sergey.vfx at gmail.com
Sun Jan 29 17:00:16 CET 2012


Hi,

It's kind of already implemented.  The problem is: modifier can't add new
materials to object, so if right operand (which is getting subtracted) has
some materials which doesn't exist in left operand (from which
object subtracts) there'll be some artifacts in texturing. The only way for
now is to manually add material from right operand to left operand and then
they should be nicely reused.

About plans for making this "copying" automatic -- nope, i don't have such
plans. It's simple a limitation of design and i'm not so big fan of digging
deep into this issue.

On Sun, Jan 29, 2012 at 2:17 AM, <angjminer at gulftel.com> wrote:

>
>
> Quoting Carsten Wartmann <cw at blenderbuch.de>:
> > Am 27.01.2012 09:04, schrieb Sergey Sharybin:
> > > Revision: 43739
> > >
> >
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43739
> > > Author:   nazgul
> > > Date:     2012-01-27 08:04:03 +0000 (Fri, 27 Jan 2012)
> > > Log Message:
> > > -----------
> > > Fix #30000: Boolean modifier messing up multi material
> >
> > Is it planned to have boolean support multimaterials in a way that the
> > result (cutted faces) of a difference for example will get the material
> > of the cutting object/faces? Thats a thing I need constantly.
> >
> > Best Regards,
> > Carsten
> >
> > -- Carsten Wartmann: Autor - Dozent - 3D - Grafik
> > Homepage:         http://blenderbuch.de/
> > Das Blender-Buch: http://blenderbuch.de/redirect.html
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
> That would be awesome , would make creating broken items much easier.
>
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-- 
With best regards, Sergey Sharybin


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