[Bf-committers] Fluid Sim Status

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Mon Jan 23 04:47:44 CET 2012


I've compiled a small list of simple improvements for the fluid sim,
probably suitable for new coders. One of them was already done by
Aligorith yesterday! If anyone wants to add anything do tell

https://docs.google.com/document/d/1Jc8htb8RM-ebUzO0jOPWMjWcupMf0zyKRN89vfMf4iA/edit?hl=en_US

Daniel Salazar
patazstudio.com



On Thu, Jan 19, 2012 at 6:48 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
>  I've been informed this feature is commented out in the code. This is
> really bad news, time control is a fundamental feature for the fluid sim.
> Please could this be solved ASAP?
>
> Daniel Salazar
> patazstudio.com
>
>
>
> On Wed, Jan 18, 2012 at 7:30 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>>
>> It get's worst, I was about to animate the time factor and it seems it's
>> gone in 2.5 together with the viscosity factor!
>>
>>
>> http://wiki.blender.org/index.php/Doc:2.4/Manual/Physics/Fluid#Animating_Fluid_Property_Changes
>>
>> really bad time to figure this out :s
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>>
>> On Wed, Jan 18, 2012 at 1:42 PM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>>>
>>> Thank you, that's exactly the reason. I have asked Pete Larabell to
>>> investigate about limiting total "volume" instead of a single single side
>>> resolution. Seems like the logical way of doing it specially for non cubic
>>> domains!
>>>
>>> Daniel Salazar
>>> patazstudio.com
>>>
>>>
>>>
>>> On Wed, Jan 18, 2012 at 6:47 AM, Brecht Van Lommel
>>> <brechtvanlommel at pandora.be> wrote:
>>>>
>>>> The simulation scale limit should be safe to remove. The resolution
>>>> limit has a reason, the fluid sim code uses 32 bit int's for indexing,
>>>> and those will overflow with too high resolution. At least if there
>>>> are 1024^3 cells I think that is roughly the limit when the domain is
>>>> a cube. A domain with resolution > 1024 in one dimension but lower in
>>>> the others might work, when the total number of cells is still smaller
>>>> than 1024^3.
>>>>
>>>> Brecht.
>>>>
>>>> On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com
>>>> <zanqdo at gmail.com> wrote:
>>>> > So nobody is interested or available? Do I need to pull strings
>>>> > harder? :)
>>>> > I'm talking minor fixes and improvements at first.
>>>> >
>>>> > Daniel Salazar
>>>> > patazstudio.com
>>>> >
>>>> > On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com <
>>>> > zanqdo at gmail.com> wrote:
>>>> >
>>>> >>  I'm a regular user of the fluid sim since it's integration in
>>>> >> Blender
>>>> >> and I'm not liking the current state of it. Not even bug reports are
>>>> >> taken care of. I find the sim is really good and an essential part of
>>>> >> my work. I'd like to see what can be done to give it a much needed
>>>> >> push. Are any interested developers around?
>>>> >>
>>>> >> A couple of specific issues I think I could solve my self but need
>>>> >> clearance first are: Resolution is clamped to 1024, why? can I safely
>>>> >> increase it? Simulation Scale is clamped to only 10m, again why? can
>>>> >> I
>>>> >> change it?
>>>> >>
>>>> >> Daniel Salazar
>>>> >> patazstudio.com
>>>> >>
>>>> > _______________________________________________
>>>> > Bf-committers mailing list
>>>> > Bf-committers at blender.org
>>>> > http://lists.blender.org/mailman/listinfo/bf-committers
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>>
>>
>


More information about the Bf-committers mailing list