[Bf-committers] blender UI state

Kel M kelvinshrek at gmail.com
Sat Jan 21 02:05:42 CET 2012


Why not simply draw a faint outline around the box and text?

On Fri, Jan 20, 2012 at 7:42 PM, GSR <gsr.b3d at infernal-iceberg.com> wrote:

> [Offlist]
>
> Hi,
> trumanblending at gmail.com (2012-01-21 at 1116.01 +1100):
> > Hi All,
> >
> > Slight improvement on the image Campbell posted:
> > http://www.pasteall.org/pic/show.php?id=24767
> >
> > IMO check boxes can cause extra clutter if not used judiciously, using
> > toggle buttons instead means that the area used to indicate True/False
> > coincides with the label and is more space efficient. Also, using toggle
>
> Also gives a way better hint of what zone can be clicked. It becomes
> obvious that the zone is big, even before you pick the mouse. So
> easier to hit and thus faster interaction with the program.
>
> Some toolkits accept clicking the label, others only the small
> square. The box-only mode is slowest while the box-and-label mode is
> as fast as the full-button case... if you ever learn you can do that.
> Too many people will never ever try clicking the label, and will
> always aim at the tiny square.
>
> Good job.
>
> GSR
>
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