[Bf-committers] Fluid Sim Status

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Jan 19 02:30:55 CET 2012


It get's worst, I was about to animate the time factor and it seems it's
gone in 2.5 together with the viscosity factor!

http://wiki.blender.org/index.php/Doc:2.4/Manual/Physics/Fluid#Animating_Fluid_Property_Changes

really bad time to figure this out :s

Daniel Salazar
patazstudio.com


On Wed, Jan 18, 2012 at 1:42 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> Thank you, that's exactly the reason. I have asked Pete Larabell to
> investigate about limiting total "volume" instead of a single single side
> resolution. Seems like the logical way of doing it specially for non cubic
> domains!
>
> Daniel Salazar
> patazstudio.com
>
>
>
> On Wed, Jan 18, 2012 at 6:47 AM, Brecht Van Lommel <
> brechtvanlommel at pandora.be> wrote:
>
>> The simulation scale limit should be safe to remove. The resolution
>> limit has a reason, the fluid sim code uses 32 bit int's for indexing,
>> and those will overflow with too high resolution. At least if there
>> are 1024^3 cells I think that is roughly the limit when the domain is
>> a cube. A domain with resolution > 1024 in one dimension but lower in
>> the others might work, when the total number of cells is still smaller
>> than 1024^3.
>>
>> Brecht.
>>
>> On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>> > So nobody is interested or available? Do I need to pull strings harder?
>> :)
>> > I'm talking minor fixes and improvements at first.
>> >
>> > Daniel Salazar
>> > patazstudio.com
>> >
>> > On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com <
>> > zanqdo at gmail.com> wrote:
>> >
>> >>  I'm a regular user of the fluid sim since it's integration in Blender
>> >> and I'm not liking the current state of it. Not even bug reports are
>> >> taken care of. I find the sim is really good and an essential part of
>> >> my work. I'd like to see what can be done to give it a much needed
>> >> push. Are any interested developers around?
>> >>
>> >> A couple of specific issues I think I could solve my self but need
>> >> clearance first are: Resolution is clamped to 1024, why? can I safely
>> >> increase it? Simulation Scale is clamped to only 10m, again why? can I
>> >> change it?
>> >>
>> >> Daniel Salazar
>> >> patazstudio.com
>> >>
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