[Bf-committers] Collada importer/exporter kickout

Sebastian sebastian at opencollada.org
Tue Jan 10 00:25:45 CET 2012


COLLADA has a great conformance test suite at 
http://www.khronos.org/conformance/implementers/collada/

It's being made available for free and I've already seen Blender results 
uploaded some time ago.



On 09.01.2012 23:52, spatial wrote:
>> For the COLLADA community Blender is definitely one of the most
>> important stakeholders to stop supporting COLLADA would make things in
>> DCC exchange even worse.
> I agree. Not to mention all those who co use it alongside LW , all of
> DAZ products....etc.
>
> I actually tried to avoid a discussion here since a long time,
> but topic is too important.
>
> First, kicking out collada from blender doesn't help anyone. None of the
> "common" interexchange formats is that reliable / support all features.
> To have at least a second format as a backup strategy,  if a certain
> features arent't supported / have some unreliable results, is a "must
> have" in every cross application enviroment.
>
> And btw, blenders FBX import is, from my experience, still not as
> reliable as it should be, to actually replace collada. (sorry, this is
> no actual bashing... its already great what has been archived...
> especially if you consider that it is allways pain in the ass, to
> support such a complex exchange format)
>
>> We are currently discussing further financing of OpenCOLLADA and will
>> spend more time the next months on bugfixing and conformance tests.
>>
> Sorry to say this, but this is one of the mayor reasons I have to post this:
>
> Conformance tests do only help a little to 0
> The big _advantage_ fbx has, is a working reference application called maya.
>
> No conformance test can actually be that foolproof to support all
> features and variations. So by this simple unoffical agreement,"if it
> doesn't work in maya - it is broken", users and developers have an ideal
> platform to discuss errors / find workarounds.  This greatly avoids the
> "picking in the dark" situation all developers currently face with
> collada. Even if a dev doesn't have access to it, in a lot of cases, he
> can track down problems reported by users who do provide a simple
> screenshot.
>
> Could this collada reference application be Blender ?
> For me this is a very attractive idea, but also, I'm very aware of the fact,
> that I'm opening a can of worms I'm actually in no way in the right
> position to touch.
>
> Anyway just my 2 cents on this.
> chris
>
>
>
>
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