[Bf-committers] Collada importer/exporter kickout

skoti skoti48 at o2.pl
Sun Jan 8 10:57:37 CET 2012


Unfortunately I can not - I tested a month ago one scene and a file 
exported from Blender to 3ds max (reference implementation) and showed 
errors. I no longer have either the file or scene, and detailed 
information is not checked, because the FBX does not interest me.

On Sun, Jan 8, 2012 at 03:45, Campbell Barton wrote:
> On Sun, Jan 8, 2012 at 12:03 AM, skoti<skoti48 at o2.pl>  wrote:
>> I know Collada importer / exporter is problematic (I wrote an importer
>> for my engine and I know that everything in the Collada can be stored in
>> N different ways).
>>
>> - If you want to use the model in Second Life / Google Earth, you have
>> to use Collada, if you want to use models in engines WebGL/Flash3D
>> practically have to use Collada (is there any web engine with FBX
>> importer?), Most game engines use Collada for importing data (support
>> for FBX a few). FBX exporter also has bugs. Well, that FBX is in a
>> blender, but it is not usually an option for people using Collada.
> Can you report these bugs please?
>
> I'm no great fan of FBX/Autodesk with their idiotic EULA, but as
> maintainer of FBX export I rather not have it be buggy.
>
> Note that FBX has similar issues as collada, which is that different
> applications support different parts of the FBX spec - so Lightwave
> and Maya for example complain when importing non uniform scaled bones
> from blender for EG because they don't support it.
> So you cant assume just because a single application chokes on a
> blender FBX model that it is a blender bug for sure.
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