[Bf-committers] 3D Cursor and Border Select
g.mariani at liquidnet.it
Mon Feb 27 08:57:00 CET 2012
I completely agree with Ton that changing default behaviour is not really
good. Blender has a certain philosophy behind its workflow, like it or hate
it. Better defaults are always welcome but not if they alienate people that
embrace that philosophy.
I think the initial solution (customizable keymaps) has already been given
to the artists. Real professionals (read already productive in other
applications) will go and change the keymap to their liking. Lazy people
Including a proper working alternative keymaps (and yes, the current Maya
one is a joke!) is a must. I'll clean up the few oddities I have in my Maya
one (it's 99% fully compatible) and release it by the end of the week.
On Mon, Feb 27, 2012 at 6:29 AM, Knapp <magick.crow at gmail.com> wrote:
> On Sun, Feb 26, 2012 at 4:10 PM, Ton Roosendaal <ton at blender.org> wrote:
> > Hi,
> > Independent how many people like things, there's also a simple issue of
> managing Blender well.
> > I would not like to get such important changes in Blender just based on
> a moment someone complains and gets a bunch of mails by people who endorse
> it. Independent whether it's a good idea; usability is something to handle
> > - We need to acknowledge that there's keymaps for a reason, not everyone
> is the same. That's why they're customizable.
> Yes, but the default is what most users will use and it is what
> teachers and tutorials will most likely be using. Changing it does put
> a big hole in old leaning materials but if it is a good improvement
> then I think we should do it. So far no one has said anything against
> this but one laptop user. I feel it is good to wait and learn more but
> this seems to be a good idea.
> > - We could provide Blender with a number of well maintained default
> maps; among which one could be for "learning blender" (minimal shortcuts
> even) and one "compatible for old users".
> Although this sounds good and provides flexibly, it makes life hard
> when you go to help someone and all the keys are different for each
> person. A well made default that is used by most is a very good thing.
> > - We also need to design good ways to support keymaps with input methods
> for tablet/pen, laptops without function/numpad keys, ndof devices, and
> > Within all these considerations we can also attempt to make something
> like a "default" map... but that's the toughest target ever. It probably
> will be just "the map used by the UI team" in the end.
> Not really, most users start learning with the default and stick to it
> unless there is a very good reason to change it.
> > Which leads to the main issue: three out of four members of our current
> UI owner team is very inactive now. We need to refresh this team with
> people who get as much respect & recognition as we had during the 2.5
> period, and then trust them to build and maintain a sane default.
> I thought a new team formed last month to improve the UI and
> usability? What are they up to? I guess they were not official and
> that is what you are referring to but still they were off to a strong
> start. This idea seems to be right in line with what they had started.
> > -Ton-
> Douglas E Knapp
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