[Bf-committers] Uniform displace modifier patch
Fredrik hansson
fredrikhansson_12345 at yahoo.com
Tue Aug 14 18:27:32 CEST 2012
last one of the changes i had done for myself (well i do have one fixing some small things for glsl but i am sure i did submit that ages ago).
another copy paste:
this isn't really a new modifier or anything but just a modification to the regular displace modifier.
now
the thing this does is that when you don't have any texture loaded in
the modifier it just applies the strength value directly to the mesh.
works in normal x y z modes but not rgb->xyz (just didn't make any sense to add it to that).
now
the reason why i made this was really that every time i was going to do
some retopology work i would see almost the entire face being inside
the highpoly mesh making it really hard to work with it since 90% of
what you did was lying under the surface of what was visible.
i used to add an empty texture image to the modifier and set the mid value to 1 and the strength to something negative.
but it really felt like it was a few to many steps for something so simple as to push the entire mesh outwards a little bit.
included an example image of how its useful when retopologizing but i am sure its useful for other things as well.
http://projects.blender.org/tracker/index.php?func=detail&aid=32327&group_id=9&atid=127
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