[Bf-committers] game engine without visual
theeth at yahoo.com
Thu Apr 26 18:26:57 CEST 2012
Assuming you'd want to run blender as the game server, which is very unlikely I would think.
> From: Knapp <magick.crow at gmail.com>
>To: bf-blender developers <bf-committers at blender.org>
>Sent: Wednesday, April 25, 2012 3:21:51 PM
>Subject: Re: [Bf-committers] game engine without visual
>anyone making a game server will really need this function!
>On Wed, Apr 25, 2012 at 12:07 PM, P2sta <p2sta at atlas.cz> wrote:
>> Thanks for answer,
>> uhm, can you please expline me the second possibility you wrote a bit
>> more. I'm not really sure I do understand what to do.
>> Dne 24.4.2012 22:06, Campbell Barton napsal(a):
>>> Hi. there are a few ways you could that this,
>>> we have headless build option for ghost. - in cmake its WITH_HEADLESS,
>>> this builds a blender which does not link with X11 (or do any
>>> You could look at enabling this build flag and then adding ifdef's in
>>> the BGE to comment out drawing code.
>>> Another way would be to use G.background (or some BGE variable
>>> initialized from G.background) and have the BGE check for background,
>>> this has the advantage that you wouldn't need a custom build to take
>>> advantage of the feature.
>>> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2sta at atlas.cz> wrote:
>>>> I would like to know if it's possible to make the game run on the
>>>> background (without any visual part). I mean when I hit start game
>>>> button, I need only a physics to make collision detection, no rendering.
>>>> Can anybody help me wtih that or at least give me some tips how to get
>>>> this done?
>>>> Thanks in advance,
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
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