[Bf-committers] game engine without visual
p2sta at atlas.cz
Wed Apr 25 12:07:42 CEST 2012
Thanks for answer,
uhm, can you please expline me the second possibility you wrote a bit
more. I'm not really sure I do understand what to do.
Dne 24.4.2012 22:06, Campbell Barton napsal(a):
> Hi. there are a few ways you could that this,
> we have headless build option for ghost. - in cmake its WITH_HEADLESS,
> this builds a blender which does not link with X11 (or do any
> You could look at enabling this build flag and then adding ifdef's in
> the BGE to comment out drawing code.
> Another way would be to use G.background (or some BGE variable
> initialized from G.background) and have the BGE check for background,
> this has the advantage that you wouldn't need a custom build to take
> advantage of the feature.
> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2sta at atlas.cz> wrote:
>> I would like to know if it's possible to make the game run on the
>> background (without any visual part). I mean when I hit start game
>> button, I need only a physics to make collision detection, no rendering.
>> Can anybody help me wtih that or at least give me some tips how to get
>> this done?
>> Thanks in advance,
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>> Bf-committers at blender.org
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