[Bf-committers] Cycles + AO + Transparency
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Sun Apr 22 20:44:42 CEST 2012
I made some experiments with Cycles today and I noticed that AO sees all
faces as opaque, like the internal Renderer did. That means that a face
with glass material (entirely or nearly entirely transparent) will be
dark (itself) at parts close to other geometry. Should AO not have much
less impact on such surfaces? Otherwise it can be hardly combined with
transparent materials.
Do you see room for improvement or should it stay this way?
Greetings from
Tobias Oelgarte
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