[Bf-committers] 3DsMax editable poly like toolset
gustav.goransson at gmail.com
Tue Apr 10 23:21:29 CEST 2012
I don't think 3ds's editable poly is a good reference. It won't make
sense to have mesh tools accessible through a modifier like in 3ds
max. I think it's better to utilize blenders current mesh tools in
combination with some sort of mesh layers (maybe as a modifier).
I guess what you're really is after is non-destructive modeling. For
this, Softimage (see link below) and Houdini is far more superior.
However implementing something similar would be a huge project...
On Tue, Apr 10, 2012 at 19:41, Mariusz Komorowski <komorra at gmail.com> wrote:
> After long time of inactivity, I decided to do something in Blender.
> So I've downloaded SVN - everything works perfect with VS2008 at first time,
> so big thanks to everyone here :)
> I have idea to do something like editable poly stack panel in 3DStudioMax
> in Blender.
> For me very useful is for exemple extruding edges and vertices in Max style
> (with the
> 'extrusion base' topology, not just simple extruding, I can give a photo
> of this if someone will be interested).
> So I have some questions:
> 1. Is this good idea to do at first task, or there is something 'more
> similar to it?
> 2. Has someone started such a feature already?
> 3. Which will better to do that: C Api or Python Api? (Now I think that
> Python will
> be enough to do this)
> 4. When I'm done who generally to contact to?
> Thanks in advance for answers.
> In detail these toolset will include:
> - extrude (on vertex, edge, polygon)
> - bevel (on vertex, edge, polygon)
> - chamfer
> - inset
> - connect
> - and maybe something more (I'm open for proposals)
> Best regards,
> Bf-committers mailing list
> Bf-committers at blender.org
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