[Bf-committers] GSoC 2012 / Importer work
erwin.coumans at gmail.com
Thu Apr 5 17:21:20 CEST 2012
That proposal looks great!
I look forward to trying it out, and I like cats too.
On 5 April 2012 08:01, Alexander Gessler <alexander.gessler at gmx.net> wrote:
> I finally finished my proposal, any feedback is highly appreciated. I
> hope the format and scope is fine and not too confusing, if not I'll be
> glad to revise it.
> Bye & thanks
> Am 25.03.2012 05:02, schrieb Tom M:
>> Hi Alex,
>> you sound like an excellent candidate for such work.
>> While it would be great to have Assimp I/O, the FBX import is probably
>> a much higher priority. There are formats supported by Assimp that
>> Blender 2.6x series doesn't support yet (support from 2.4x hasn't been
>> updated), but most of those formats that we don't support currently
>> that you do support for import are fairly niche.
>> On Sat, Mar 24, 2012 at 7:13 PM, Alexander Gessler
>> <alexander.gessler at gmx.net> wrote:
>>> my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an
>>> avid programmer with slight focus on 3D graphics and 3D file interchange
>>> in special.
>>> I found Blender's idea list for GSoC this year and there are some topics
>>> that I'd be very interested in working on - but maybe I should first
>>> explain my background.
>>> Some years ago I co-founded and manage to this day the development of
>>> Open Asset Import Library (assimp, http://assimp.sf.net), which is a
>>> portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats,
>>> including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I
>>> think it's the only open source implementation of the format, apart from
>>> Blender itself and Bullet). There are various (incomplete) scripts to
>>> integrate Assimp into Blender around. A possible idea for GSoC would be
>>> to integrate our library directly into Blender - but given how many
>>> formats Blender supports already, I'm not absolutely sure it would add
>>> significant value - but maybe you think different?
>>> Anyway, looking at the idea list on blenderwiki, everything in the
>>> Import/Export section would nicely suit my background. I read that
>>> Collada is already in the works, but I could tackle proper ASCII FBX
>>> import support for Blender (I do actually like biting myself through
>>> file formats that lack full specifications). IGES/Step would also be a
>>> nice option, I did write STEP parsing code for Assimp's IFC importer in
>>> the past so I'm not totally new to the topic.
>>> I hope this wasn't too lengthy :-) Looking forward to your feedback!
>>> Bye, Alex
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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