[Bf-committers] obj location & matrix

François T. francoistarlier at gmail.com
Fri Sep 30 11:00:41 CEST 2011


super cool thx guys !

2011/9/30 Campbell Barton <ideasman42 at gmail.com>

> This has come up a few times, documented it in the gotcha's section:
>
> http://www.blender.org/documentation/blender_python_api_2_59_3/info_gotcha.html#no-updates-after-setting-values
>
> On Fri, Sep 30, 2011 at 9:33 AM, Matt Ebb <matt at mke3.net> wrote:
> > Oh, my mistake - I've actually completely misunderstood your original
> > question (serves me right for replying without coffee..)
> >
> > To get a new matrix, you might need to update the depgraph via
> > scene.update() etc. after you've modified the object's position.
> >
> > cheers
> >
> > Matt
> >
> >
> > On Fri, Sep 30, 2011 at 9:26 AM, François T. <francoistarlier at gmail.com
> >wrote:
> >
> >> oups sorry didn't even know about it. I'll subscribe to it then.
> >> just one thing though, so this is updated only if the user moved the
> object
> >> himself, but not if we change position via py script ? that's what you
> are
> >> saying ?
> >>
> >> thx
> >>
> >> 2011/9/29 Matt Ebb <matt at mke3.net>
> >>
> >> > On Fri, Sep 30, 2011 at 8:02 AM, François T. <
> francoistarlier at gmail.com
> >> > >wrote:
> >> >
> >> > >
> >> > > > empty_tmp.matrix_world.to_translation().x
> >> > >
> >> >
> >> > afaik, matrix.to_translation() returns a vector copy of the
> translation
> >> > component. It's not modifying the values in the original matrix.
> >> >
> >> > btw, bf-python mailing list is better for this :)
> >> >
> >> > matt
> >> > _______________________________________________
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> >> > Bf-committers at blender.org
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> >> >
> >>
> >>
> >>
> >> --
> >> ____________________
> >> François Tarlier
> >> www.francois-tarlier.com
> >> www.linkedin.com/in/francoistarlier
> >> _______________________________________________
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>
>
>
> --
> - Campbell
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-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier


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