[Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

xiangquan xiao xiaoxiangquan at gmail.com
Thu Sep 1 11:40:41 CEST 2011


The situation that we must execute a "set LANG=ko_KR" is exactly the one
described here[1]<http://www.gnu.org/software/gettext/FAQ.html#windows_setenv>
.
I followed the steps but still no improvement:

- using -MD when compiling blenlib, where _putenv() is called.
- using SetEnvironmentVariableA, but actually Win7 hasn't this API.

Maybe you can give it a try in case I miss something.

[1] http://www.gnu.org/software/gettext/FAQ.html#windows_setenv

2011/9/1 Dalai Felinto <dfelinto at gmail.com>

> Hi,
>
> Blender32 is working "fine", but Blender64 (scons at least) is not working
> at all (it even crashes the system in some cases).
> By fine I mean, you need to set LANG before running Blender and that's it.
> The option in the User Preferences panel is always ignored.
>
> The console from a Korean system:
> 1) Without .bat:
> :>blender.exe
> : ndof: dead zone ...
> : set LANG=ko_KR
> : Change locale to Korean_Korea.949
> : found bundled python: ...
> UI IN ENGLISH
>
> 2) With .bat:
> :>set LANG=ko_KR
> :>blender.exe
> : ndof: dead zone (...)
> : set LANG=ko_KR
> : Change locale to Korean_Korea.949
> : found bundled python: (...)
> UI IN KOREAN
>
> *) note, if the Blender path has any Asian character it crashes Blender
> (but
> this is a known bug afaik)
> Tested/confirmed in my system+builds and in Nathan L.
>
> --
> Dalai
>
> 2011/8/31 xiangquan xiao <xiaoxiangquan at gmail.com>
>
> > Thanks, I'll merge it now.
> >
> > 2011/9/1 Dalai Felinto <dfelinto at gmail.com>
> >
> > > Garlic test builds on:
> > > http://www.graphicall.org/dfelinto
> > > (32 and 64 windows builds - make sure you get the right one)
> > >
> > > --
> > > Dalai
> > >
> > > 2011/8/31 Dalai Felinto <dfelinto at gmail.com>
> > >
> > > > Sure I can do the build.
> > > > But could  you merge the trunk into the branch to update the source
> to
> > > > >2.59?
> > > >
> > > >
> > > >
> > > > xiangquan xiao <xiaoxiangquan at gmail.com> wrote:
> > > >
> > > >
> > > > I did the same change to bf_lang.c, too. But as you said, still
> > couldn't
> > > > work.
> > > >
> > > > Then according to
> > > > http://www.gnu.org/software/gettext/FAQ.html#windows_setenv
> > > >  <http://www.gnu.org/software/gettext/FAQ.html#windows_setenv>I
> wrote
> > a
> > > > bat:
> > > > set LANG=zh_CN
> > > > blender.exe
> > > >
> > > > It works! I have committed some related fix. You can have a try.
> > > > The _envset("LANG","zh_CN") call seems successful, but I still need
> to
> > > set
> > > > it before
> > > > running Blender. That's very strange. I also tested call system("set
> > > > LANG=zh_CN"), failed again.
> > > >
> > > > After all, we can make Garlic work on windows now. If you or
> jesterKing
> > > > have
> > > > some time, pls
> > > > make a windows build for me. I'd like to share it with BlenderCN
> > eagerly.
> > > I
> > > > have got errors on
> > > > "make PACKAGE" all the time. (:
> > > >
> > > > 2011/8/31 Dalai Felinto <dfelinto at gmail.com>
> > > >
> > > > > I think we are in the right track here. After applying this patch
> [1]
> > I
> > > > can
> > > > > change languages without the console error.
> > > > > The only problem now is that the interface does not change (even
> > though
> > > I
> > > > > set to translate buttons, tooltip and the other one -- in the
> > > outliner).
> > > > >
> > > > > Some languages (i.e. Arabic) are not in the Microsoft list. I'm
> > afraid
> > > > that
> > > > > for them we may need to change local in the computer.
> > > > >
> > > > > [1] - http://www.pasteall.org/24448 (I did it only for English,
> > > > > Portuguese,
> > > > > Chinese, Japanese and Korean), following this:
> > > > > http://msdn.microsoft.com/en-US/library/39cwe7zf(v=VS.80).aspx
> > > > >
> > > > > --
> > > > > Dalai
> > > > >
> > > > > 2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
> > > > >
> > > > > > One of the problem may be locale names. See
> > > > > > http://msdn.microsoft.com/en-us/library/x99tb11d(v=vs.80).aspx
> > > > > > We set "en_US" for linux, while should set "english" for Windows.
> > > > > >
> > > > > > Keep on debuging.
> > > > > >
> > > > > > 2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
> > > > > >
> > > > > > > Actually I don't know much about Windows's locale setting. So
> the
> > > > wiki
> > > > > is
> > > > > > > really too short.
> > > > > > >
> > > > > > > On linux, I tested that only when locale is set, and sometimes
> > even
> > > > set
> > > > > > > LANG and LANGUAGE,
> > > > > > > the GNU gettext will work.
> > > > > > > http://www.gnu.org/software/gettext/FAQ.html#integrating_howto
> > > > > > >
> > > > > > > In my test, it just changes locale temporarily and locally for
> > > > itself.
> > > > > > >
> > > > > > >
> > > > > > > 2011/8/30 Nathan Letwory <nathan at letworyinteractive.com>
> > > > > > >
> > > > > > >> -----BEGIN PGP SIGNED MESSAGE-----
> > > > > > >> Hash: SHA1
> > > > > > >>
> > > > > > >> On 29.8.2011 20:28, Dalai Felinto wrote:
> > > > > > >> > Hi Kent,
> > > > > > >> >> That means you don't have the locale installed on your
> > machine.
> > > > > > >> >> You'll need to do something like this:
> > > > > > >> >> http://dev.ektron.com/kb_ <
> > > > > > >> http://dev.ektron.com/kb_article.aspx?id=5982>
> > > > > > >> > article.aspx?id=5982 <
> > > > http://dev.ektron.com/kb_article.aspx?id=5982
> > > > > >
> > > > > > >> >
> > > > > > >> > Thanks for the link. But from windows it ask me to pick a
> > > language
> > > > > "to
> > > > > > >> use
> > > > > > >> > when displaying test in programs that do not support
> Unicode."
> > > > (and
> > > > > > >> requires
> > > > > > >> > restarting windows).
> > > > > > >> >
> > > > > > >> > Why do we need that? As far as I know blf is doing all the
> > hard
> > > > work
> > > > > > of
> > > > > > >> > handling unicode. Maybe we only need to tell Windows that
> > > Blender
> > > > > > >> supports
> > > > > > >> > unicode?
> > > > > > >> > Indeed awhile back I had Blender patched to use a unicode
> font
> > > > > > >> (droidsans)
> > > > > > >> > as the default and could have UI files in Japanese with no
> > > > problems.
> > > > > > >> (and
> > > > > > >> > BGE can handle this as well).
> > > > > > >>
> > > > > > >> To me it also seems strange to have to change system locale to
> > be
> > > > able
> > > > > > >> to show GUI in different language. For comparison: I can
> easily
> > > > change
> > > > > > >> Chrome GUI language to different languages without having to
> > > change
> > > > > > >> system locale (just tested with Bengali and Chinese - luckily
> > menu
> > > > > item
> > > > > > >> ordering doesn't change with different items!). Old Blender
> > didn't
> > > > > need
> > > > > > >> system locale changes to show different languages either.
> > > > > > >>
> > > > > > >> IMO there shouldn't be the need for a locale to be
> specifically
> > > > > > >> installed on a user system for localisation to work.
> > > > > > >>
> > > > > > >> /Nathan
> > > > > > >>
> > > > > > >> - --
> > > > > > >> Nathan Letwory
> > > > > > >> Letwory Interactive | Studio Lumikuu
> > > > > > >> http://www.letworyinteractive.com | http://www.lumikuu.com
> > > > > > >> -----BEGIN PGP SIGNATURE-----
> > > > > > >> Version: GnuPG v1.4.10 (MingW32)
> > > > > > >> Comment: Using GnuPG with Mozilla -
> http://enigmail.mozdev.org/
> > > > > > >>
> > > > > > >>
> iQEcBAEBAgAGBQJOW83oAAoJEKtfN7KsE0TtmuYIAJmFspcZYoPCP0bRiv+buEKv
> > > > > > >>
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> > > > > > >>
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> > > > > > >>
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> > > > > > >> =jIbC
> > > > > > >> -----END PGP SIGNATURE-----
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