[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:

Alex Opazo stargeizer at yahoo.com
Mon Oct 17 02:11:58 CEST 2011


Since CMAKE 2.8 devs included a findCUDA script that can be used to detect CUDA cross-platform.

Documentation is here: http://www.cmake.org/cmake/help/cmake-2-8-docs.html#module:FindCUDA

And the usage seems to be kinda simple... A simple example can be found at:  http://rafaelpalomar.net/blog/2010/jan/22/building-cuda-projects-cmake

Hope it helps somehow.

J.
Caveat emptor: I'm no experienced coder, and i don't use cmake, but a friend that is used to cmake comes with these 2 links.




________________________________
From: Thomas Dinges <blender at dingto.org>
To: bf-blender developers <bf-committers at blender.org>
Sent: Sunday, October 16, 2011 7:18 PM
Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:

Hi,
well I call cmake from D drive, so this would not work.
If there is a better solution, I can change it (don't know cmake too 
well). But for now, better than always manually add the path.

Regards,
DingTo

Am 17.10.2011 00:14, schrieb Αντώνης Ρυακιωτάκης:
> hmm...C is not always the default drive, maybe something like /Program
> Files/NVIDIA GPU Computing Toolkit/CUDA/v4.0 would be better?
> (Again making the assumption that cmake is called from the same drive
> as the CUDA installation)
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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