[Bf-committers] Proposal: Object creation
martin.buerbaum at gmx.at
Tue Oct 4 15:05:22 CEST 2011
Martin Poirier <theeth at yahoo.com> wrote:
> You can add and remove modifiers and change their properties
> as easily as operators.
I'm not sure that we are talking about the same thing here.
What I mean is if we e.g. create a new script that adds a certain
geometry, how easy will it be to add this as a modifier?
Where is the mesh creating process done?
My original proposal implied the re-use of existing operators for
that task in one form or another.
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