[Bf-committers] BGE IRC Developer Meeting: May 1, 2011
Mitchell Stokes
mogurijin at gmail.com
Sun May 1 21:29:20 CEST 2011
Hello everyone,
Today we held an IRC meeting to discuss the BGE and it's future. We
plan to have more of these in the future (possibly once a month). Here
are the minutes of this meeting:
License:
* Attempt to use non-viral licenses going forward
* Allows for code to be reused and shared with other projects (eg, GameKit)
* Modification to existing code needs to be GPL, new “modules” can
be licensed separately
* Try to double license GSoC 2011 projects
* Some food for thought: http://altdevblogaday.org/2011/04/12/sharing-code/
Current Projects and Merging:
* The GSoC BGE Shaders branch still has workflow issues and missing
data-types. Mitchell will come up with a list of todos and rebranch
with working code (trying to use an existing branch if possible)
* The GSoC Recast/Detour branch is stable enough to merge, and Nick
will prepare it for merging in the next couple of weeks.
* The TexFace removal feature is almost ready. Dalai will be giving
the patch a “final treatment” this week/next.
* A list of smaller features will be sent to the mailing list for review
Some ideas of what new developers could look into:
* Discrete LoD
* Save converted BGE data out to a file
* Document bge.constraints and bge.texture modules
* Adding threading to the BGE (eg, loading a new scene, separate
render thread to make use of swap buffer wait time, etc) [NOTE: This
one's tough!]
GSoC 2011 Polishing and Bugfixing Project:
* Fixing GLSL lighting bugs
* Fixing python functions for mist, ambient, etc in GLSL mode
* Support for DDS textures with DXT compression (patch started)
* VBO support (patch started)
* Multi-UV (patch started)
* Mip Map settings per texture
* A BA thread will be started for more feedback
Future involvement:
* Mitchell Stokes will remain active.
* Dalai Felinto needs to finish his book, but he plans to do more
coding after that.
* Sven Brand hopes to remain active at least until December when he
finishes his thesis
* Vitor Balbio will continue studying the code and will help with what he can
* Daniel Stokes plans to continue contributing
* Benoit Bolsee plans get back to some BGE work after 1 year
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