[Bf-committers] Blender

Shaul Kedem shaul.kedem at gmail.com
Wed Jul 27 00:02:11 CEST 2011


Are you talking about composition or sequencing ?

On Tue, Jul 26, 2011 at 4:04 PM, Ivano Arrighetta
<ivano.arrighetta at gmail.com> wrote:
> Will music composition be added in gsoc then?
> Something similar is already in with audaspace, so why not?
>
>
> Il giorno martedì 26 luglio 2011, Shaul Kedem <shaul.kedem at gmail.com> ha
> scritto:
>> Other than composing music in blender, everything else is supported,
>> all you need to do is dig around and find the needed examples/scripts
>> and features.
>>
>> On Tue, Jul 26, 2011 at 1:36 AM, Ivano Arrighetta
>> <ivano.arrighetta at gmail.com> wrote:
>>> Blender
>>> Hello guys. I'll explain here why I asked for some Blender features in
> the past.
>>> Let's assume I'm alone and I wish to do a little movie with singed scenes
> like Disney's, then I would make a videogame out of it.
>>> Obviously I would need some characters, items and sets which I would
> model in a scene each.
>>> I would also create textures for chatacters directly in blender.
>>> The characters would then be moved in the scenes and interact with items
> through scripts like in machinima.
>>> Lip syncing and spoken would be left to a text to speech engine which is
> also able to sing, using a string for the speech and another for the lips.
>>> Last but not least, the music, which I directly compose in Blender and
> use when needed for the speech pitch as well in order to make it sing.
>>> Finally, when the entyre machinima sequence is ready i see it in the game
> engine, tweak it and send the animation curves as ipos and the sound is
> rendered.
>>> Here I could tweak the movie some more in post production before the
> final render.
>>> Finally, I render the movie and edit it in the sequence editor, then
> export the whole thing.
>>> Will this be possible?
>>>
>>> Bye, Berserk.
>>>
>>>
>>>
>>>
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