[Bf-committers] Blender on the Mac App Store
Mathias Panzenböck
grosser.meister.morti at gmx.net
Fri Jul 22 04:13:44 CEST 2011
They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :)
I've got another idea (then I stop spamming here):
Would it comply to App Store rules if one would write a native OS X application (conforming to HIG
and BSD licensed) that is a "Blender Downloader" or "Blender Installer" or "Blender Manager". This
would not include blender, but would download and install blender. It would also provide a menu with
options like "put blender into dock" and "associate .blend files with blender" etc. Maybe it could
let you manage multiple blender installation. E.g. blender 2.49, blender 2.5x and a list of the
latest GraphicAll builds.
If I would use OS X I would write such a software just to see whether Apple rejects it.
-panzi
On 07/22/2011 03:19 AM, Shaul Kedem wrote:
> So OSX uses no GPL software? none?
>
> On Thu, Jul 21, 2011 at 8:16 PM, Alex Fraser<adfries at vpac.org> wrote:
>> ----- Original Message -----
>>> On 07/22/2011 12:54 AM, J. wrote:
>>>> [...]
>>>> From the Adium Mailing list:
>>>>
>>>> "In the current agreement for the App Store - on all platforms -
>>>> there are several provisions which restrict distribution. These are
>>>> incompatible with the GPL.
>>
>> Right. The problem, as I understand it, is that section 6 of the GPLv2 states "You may not impose any further restrictions on the recipients' exercise of the rights granted herein", but the App Store imposes further restrictions. See:
>>
>> http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
>>
>> Cheers,
>> Alex
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