[Bf-committers] normal maps, red/green channel inverted

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Feb 22 20:53:23 CET 2011


Make it standard please, nmaps are something that you usually share
between softwares. no point in forcing headaches to users

Daniel Salazar


2011/2/22 Knapp <magick.crow at gmail.com>:
> Just provide an external tool or add-on to fix the files. Perhaps pop up a
> warning: this file has a broken bump-map, run XXX to fix it.
>
> On Tue, Feb 22, 2011 at 7:45 PM, Thomas Dinges <blender at dingto.de> wrote:
>
>> I wouldn't do a hackish button either, if it works correct as in 2.49
>> it's fine and all we need.
>>
>> Am 22.02.2011 19:33, schrieb Ton Roosendaal:
>> > Hi all,
>> >
>> > The situation is worse apparently; up to Blender 2.49 the normal maps
>> > were fine, but the "newbump" patch in 2.51 made red channel become
>> > badly inverted.
>> >
>> > Having it work like in 2.49 is of course correct. Brings up the
>> > question if we should provide a hackish button to support bad normal
>> > maps created in the alpha/beta period.
>> >
>> > Morton's&  Mario's proposal is to not do this. I agree, it only makes
>> > UI uglier... :)
>> >
>> > -Ton-
>> >
>> > ------------------------------------------------------------------------
>> > Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>> >
>> > On 20 Feb, 2011, at 14:45, Dalai Felinto wrote:
>> >
>> >> Instead of "old Blender Normal maps" couldn't it be "invert color
>> >> channels [tooltip: old Blender Normal Maps - invert red/green
>> >> channels"? Or Blender was really the only software out there using
>> >> those inverted?
>> >>
>> >> I remember this being discussed a while ago (1year or +) but don't
>> >> remember what was the outcome of it.
>> >>
>> >> --
>> >> Dalai
>> >>
>> >> 2011/2/20 Ton Roosendaal<ton at blender.org>:
>> >>> Hi,
>> >>>
>> >>> I think Carsten's proposal is the nicest way, even when a bit "ugly".
>> >>> We can add a version patch in .blend files that sets this button
>> >>> active for all old .blends, but not active for newly created
>> >>> textures.
>> >>>
>> >>> -Ton-
>> >>>
>> >>>
>> ------------------------------------------------------------------------
>> >>> Ton Roosendaal  Blender Foundation   ton at blender.org
>> www.blender.org
>> >>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
>> >>> Netherlands
>> >>>
>> >>> On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote:
>> >>>
>> >>>> Am 19.02.2011 23:08, schrieb Dalai Felinto:
>> >>>>> I wonder if instead of a commandline it would be possible to do
>> >>>>> this
>> >>>>> conversion with Python. I'm not sure of the current status of bpy
>> >>>>> for
>> >>>>> image handling, but it would be neat to have an addon for that.
>> >>>> My idea was having a Button inside the Texture Context, Image Tab
>> >>>> (beneath the Normal Map Button) to use "old Blender Normal maps".
>> >>>>
>> >>>> Carsten
>> >>>> --
>> >>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> >>>> Homepage:         http://blenderbuch.de/
>> >>>> Das Blender-Buch: http://blenderbuch.de/redirect.html
>> >>>> _______________________________________________
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>
>
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