[Bf-committers] Separating node systems
j.bakker at atmind.nl
j.bakker at atmind.nl
Tue Feb 15 09:46:03 CET 2011
Thanks, Tom!
No, I wasn't aware of this one :) And yes, the proposals look alike, CPP
for nodes, different execution model. I will look into the branch to
identify how re-usable this code is for compositing. My first impression is
due to the different execution-model, only a small part will be reusable,
but who knows.
Jeroen
Original Message:
-----------------
From: Tom M letterrip at gmail.com
Date: Mon, 14 Feb 2011 23:07:02 -0900
To: j.bakker at atmind.nl, bf-committers at blender.org
Subject: Re: [Bf-committers] Separating node systems
Have you looked at the game logic node proposal?
http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic
Might be worth looking at, I think that some of the work was done for
it all ready.
LetterRip
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