[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ipo not play the first time

Dalai Felinto dfelinto at gmail.com
Fri Feb 11 01:06:36 CET 2011


I take Campbell's reply as a +1 and since I can't see any draw-sides
on that I just committed it. Carsten, please put it in a great use ;)

Some people may say that the ui is a bit clunky with the decimals, I
have no strong opinions here.
--
Dalai

2011/2/7 Carsten Wartmann <cw at blenderbuch.de>:
> Am 07.02.2011 22:23, schrieb Dalai Felinto:
>> Just for the records.
> ...
>> That said we have the "Property" playmode which most of the time has a
>> float on it. So to have floats there wouldn't be a problem. However
>
> Yes, I used this many times where a resolution on a frame was not enough.
>
>> Blender itself does not allow to change the current frame to a float.
>
> Hmm? I don't think I understand this.
>
> I can put a key on 12.42 seconds or frames or whatever, and yes it
> probably does not make sense in rendering to have half frames, but it
> does in the BGE I think.
>
> Carsten
> --
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage:         http://blenderbuch.de/
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