[Bf-committers] Proposal: to remove the TexFace options
Carsten Wartmann
cw at blenderbuch.de
Tue Feb 8 01:17:15 CET 2011
Am 04.02.2011 14:21, schrieb Brecht Van Lommel:
>>>> So I think it have to be possible
>>>> to show all the textures in GLSL when following is meet:
>>>> - Object has a Material,
>>>> - "Face Textures" in Options-Panel is ON
>>> Agree with that here. Actually I consider this more to be a bug than a
>>> design. Brecht would know better. Have you consider adding this to the
>>> tracker? Personally I would love if GLSL could work without materials using
>>> TexFace, but maybe that's me being lazy to add "dumb" materials.
>>
>> No, did not track it so far. Maybe Brecht can say something about it,
>> not that it is a wanted feature and my bug gets closed fast ;-)
>
> I'm not against this, just didn't get to implementing it.
I am just transfering a tutorial from 2.4x to 2.5x Blender and
experienced how complicated it is now to have an object look alike in
BGE and rendering. The object is UV Mapped, 6 textures, draws perfect in
Multitexture/Face Texture 3D View, renders well (Texture Face Option)
but has no texture in the BGE and on GLSL Views.
So I have to make 6 Materials, selecting and assigning the right
materials to the right vertices AGAIN, because I already did that while
UV Texturing. Pita.
I also find that this is hard to explain to a new user, of course
somehow also related to the two parallel material systems.
So, I would love to see GLSL and Multitexture using Textface Materials
in Blender 2.5x, that would help me much in my book ;-)
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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