[Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch
xiaoxiangquan at gmail.com
Tue Aug 30 18:57:53 CEST 2011
One of the problem may be locale names. See
We set "en_US" for linux, while should set "english" for Windows.
Keep on debuging.
2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
> Actually I don't know much about Windows's locale setting. So the wiki is
> really too short.
> On linux, I tested that only when locale is set, and sometimes even set
> LANG and LANGUAGE,
> the GNU gettext will work.
> In my test, it just changes locale temporarily and locally for itself.
> 2011/8/30 Nathan Letwory <nathan at letworyinteractive.com>
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>> On 29.8.2011 20:28, Dalai Felinto wrote:
>> > Hi Kent,
>> >> That means you don't have the locale installed on your machine.
>> >> You'll need to do something like this:
>> >> http://dev.ektron.com/kb_ <
>> > article.aspx?id=5982 <http://dev.ektron.com/kb_article.aspx?id=5982>
>> > Thanks for the link. But from windows it ask me to pick a language "to
>> > when displaying test in programs that do not support Unicode." (and
>> > restarting windows).
>> > Why do we need that? As far as I know blf is doing all the hard work of
>> > handling unicode. Maybe we only need to tell Windows that Blender
>> > unicode?
>> > Indeed awhile back I had Blender patched to use a unicode font
>> > as the default and could have UI files in Japanese with no problems.
>> > BGE can handle this as well).
>> To me it also seems strange to have to change system locale to be able
>> to show GUI in different language. For comparison: I can easily change
>> Chrome GUI language to different languages without having to change
>> system locale (just tested with Bengali and Chinese - luckily menu item
>> ordering doesn't change with different items!). Old Blender didn't need
>> system locale changes to show different languages either.
>> IMO there shouldn't be the need for a locale to be specifically
>> installed on a user system for localisation to work.
>> - --
>> Nathan Letwory
>> Letwory Interactive | Studio Lumikuu
>> http://www.letworyinteractive.com | http://www.lumikuu.com
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