[Bf-committers] cycles GPLed or BSD?

Shaul Kedem shaul.kedem at gmail.com
Fri Apr 29 17:52:11 CEST 2011


+1 on both. GPL for render part, BSD for API - is that possible, after
all, all of the other stuff in the code (which will be statically
compiled with the cycles code base) is GPL.. ?

On Fri, Apr 29, 2011 at 5:18 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi Tom,
>
> To me Brecht didnt mention he'd prefer licensing as BSD. We just
> agreed on putting it all under BF copyright, with our standard gpl
> headers.
>
> BSD will for sure be more attractive for the industry to copy and use,
> but if that gives back useful contributions is quite disputable. For
> as now, Cycles is candidate to be evaluated to replace internal render
> in the future, and for that GPL will suit perfectly.
>
> Using the render API to connect to other (commercial) engines is a
> good issue to check on though.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 28 Apr, 2011, at 23:32, Tom M wrote:
>
>> Hmm did the license get changed to GPL?
>>
>> I thought the plan was BSD licensed?  It will make it far easier to
>> attract contributors from industry with BSD licensed code.
>>
>> And BSD is compatible with GPL so shouldn't be an issue on our side...
>>
>> LetterRip
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