[Bf-committers] BLF_draw_default not working

Andrew Green greeniekin at gmail.com
Fri Sep 10 15:36:06 CEST 2010


Hi Sergey Kurdakov

If I thought I could have done it in python it would have made it
easier. O well it's done now. I also just wanted to do it to learn a
bit.


On Fri, Sep 10, 2010 at 10:47 PM, Sergey Kurdakov
<sergey.forum at gmail.com> wrote:
> Hi Andrew,
>
>>Here is the result http://www.youtube.com/watch?v=cgRCqUIjnXc
>
> which screencaster do you use?
>
> BTW the feature was requested
> http://www.blender.org/forum/viewtopic.php?t=18053 ,
> I suppose that glReadPixels ( and renaming RGB colors in code ) in the same
> place you render a triangle for cursor then sending it to ffmpeg - will
> make
> an internal screencaster. Faster reading will  be achieved by the use of
> OpenGL PBO like in nvidia example
> http://developer.download.nvidia.com/SDK/9.5/Samples/DEMOS/OpenGL/TexturePerformancePBO.zip
> from http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html
>
> <http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html>so in
> case you figure out this all - then it might be a great patch.
>
> The correct structure will then be applied by core team.
>
> Best regards
> Sergey
>
>>
>>
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