[Bf-committers] Sequencer movie strips frame rate - bug or missing feature?
Roger Wickes
rogerwickes at yahoo.com
Thu Oct 21 23:05:40 CEST 2010
well its not a bug in the software; VSE renders out frames at the frame rate
specified.
The disconnect is in the notion of using frames as a unit of measure
when the strip is read in. If a clip contains 100 non-interlaced frames,
a 100 frames are read into the strip if you specify non-interlaced. The VSE does
not care
if the framerate of that clip was 24 or 30 or 60 or whatever.
If you want to change the framerate of a strip to get it to whatever relative
output frame rate,
use the Speed control. If you want to render out 24 fps using a 30 fps clip
input,
and have the ball bounce like it should (or sync with spoken audio) etc,
use a speed control of 30./24. on that strip.
I think what you are asking for is a feature whereby a strip holds its frame
rate,
or maybe an auto-generated speed effect strip is created if the frame rates
mismatch,
and when asked for an image at a particular time, constructs and returns the
most appropriate frame, which is really what the speed effect does anyway.
--Roger
Check out my website at www.rogerwickes.com for a good deal on my book and
training course, as well as information about my latest activities. Use coupon
Papasmurf for $15 off!
----- Original Message ----
From: Vilem Novak <pildanovak at post.cz>
To: bf-blender developers <bf-committers at blender.org>
Sent: Thu, October 21, 2010 6:00:01 AM
Subject: Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing
feature?
This is probably a misunderstanding.
There was nothing about converting the footage in the post, please read
carefully.
There was talk about the footage being read with wrong framerate,
depending on the output(!) frame rate of blender.
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