[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32442] trunk/blender/source/blender/ editors: bugfix [#23150] Creating Vertex with CTRL-LMB not snapping

Carsten Wartmann cw at blenderbuch.de
Sat Oct 16 11:33:23 CEST 2010


Am 13.10.2010 09:43, schrieb Campbell Barton:
> Revision: 32442
>            http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32442
> Author:   campbellbarton
> Date:     2010-10-13 09:43:39 +0200 (Wed, 13 Oct 2010)
>
> Log Message:
> -----------
> bugfix [#23150] Creating Vertex with CTRL-LMB not snapping



> - Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().

I really can't see any snapping (same as before)?

Beside that this commit breaks the working with CTRL-LMB extrude
completely, you can't HOLD CTRL anymore and just click LMB over
and over to generate. Now you have to release CTRL shortly to
get a new section/extrude/vertex.

> - Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
> - Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)

This rocks!

Carsten

-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html


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