[Bf-committers] Texture VRAM Monitoring in the BGE
Mitchell Stokes
mogurijin at gmail.com
Tue Oct 12 07:08:50 CEST 2010
Hello devs,
Here is the patch for monitoring VRAM used by textures:
http://www.pasteall.org/16186/diff
Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351
What it monitors:
* VRAM used by textures created via bf_gpu and BL_Textures
What it does not monitor:
* VRAM used by the Blender ui
* VRAM used by 2d filters
* VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw
Any thoughts/feedback? It's a pretty simple patch.
Cheers,
Mitchell Stokes (Moguri)
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