[Bf-committers] text Hinting patch
Ton Roosendaal
ton at blender.org
Mon Nov 15 16:25:15 CET 2010
Hi,
Revisiting topic: why is kerning different then? If we could combine
the crispy hinting with the narrow 1 pixel kerning, it would be all OK?
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 28 Oct, 2010, at 13:53, Matt Ebb wrote:
> Bdiego tried this before, and the kerning is terrible - looks very
> amateurish and makes the word shapes harder to distinguish. I don't
> mind having it as an option if people really have an aversion to the
> current setup (personally I'm very happy with it currently), but not
> by default.
>
> Matt
>
>
> On Thu, Oct 28, 2010 at 5:50 PM, Michael Fox <mfoxdogg at gmail.com>
> wrote:
>> Hello all, i have made a little patch of what was suggested on BA and
>> turn off text hinting.
>>
>> Now when i did this it made the UI far more clear and readable and
>> the
>> UI is lose to 200% faster and more responsive, i can actually acheive
>> 24fps playback with an animated character on my 6200 and i have never
>> been able to do that.
>>
>> so what i would like is for some here to try out the patch and find
>> any
>> dramas or problems, although the patch is very small, it makes a huge
>> difference and i want to ask for approval to commit
>>
>> http://mfoxdogg.com/development/text_hinting_fix.txt
>>
>>
>>
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