[Bf-committers] Meeting Minutes May 30, 2010

Tom M letterrip at gmail.com
Sun May 30 17:24:58 CEST 2010


==Current Projects==

Farsthary is making progress on his 'unlimited clay'

http://farsthary.wordpress.com/2010/05/28/details-go-where-they-are-needed/

Hopefully he can commit his work soon.

nazg-gul: is working on allowing modifiers to work with sculpt

phonybone is working on a particle buffer recode
http://wiki.blender.org/index.php/User:Phonybone/Modular_particle_system/Buffer_Management

should allow animated emission rates and much more customized emission features

He is also working on a made a node tree type info struct as proposed
in the node code
a generic type struct for node tree to get rid of the explicit NTREE_*** stuff
it will make node code a little cleaner and easier to read

==GSoC==

Here are the status reports

Jason Wilkins - Sculpt Brush SoC status report
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000043.html
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000052.html

Rohith B.V. - quad dominant remeshing SoC status report
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000044.html

Leif Andersen - unit and function testing
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000045.html

Nick Samarin - recast and detour (game path finding and navmesh)
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000046.html

neXyon - game engine API
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000047.html
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000056.html

Nicholas Bishop - multires
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000048.html

Mitchell Stokes - GLSL Shaders
http://mogurijin.wordpress.com/2010/05/28/gsoc-status-report-week-1/

Joshua Leung - physics design kit
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000053.html

Mike Erwin - Pen Tablet and SpaceBall
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000055.html

Konrad Kleine - paint tools
Konrad had some health issues this week.  Hopefully he will get well
soon.  He did make some progress on stroke unification work.

There is also a  request for svn server upgrade SVN is on version
1.6.11, the server is using 1.4.3.  This would make merging easier.


==2.5x==


a coder familiar with X11 would be appreciated to help tackle X11 drag and drop?
cmake + mingw (win32) works now

==Durian==

brecht is working on hair
Campbell is working on automating hair+cloth simulation's on the renderfarm.

to render the whole film should take between 15-20 days

2k, 30min per frame max average
20min per frame average now.
~17000 frames


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