[Bf-committers] Meeting Minutes May 30, 2010
Tom M
letterrip at gmail.com
Sun May 30 17:24:58 CEST 2010
==Current Projects==
Farsthary is making progress on his 'unlimited clay'
http://farsthary.wordpress.com/2010/05/28/details-go-where-they-are-needed/
Hopefully he can commit his work soon.
nazg-gul: is working on allowing modifiers to work with sculpt
phonybone is working on a particle buffer recode
http://wiki.blender.org/index.php/User:Phonybone/Modular_particle_system/Buffer_Management
should allow animated emission rates and much more customized emission features
He is also working on a made a node tree type info struct as proposed
in the node code
a generic type struct for node tree to get rid of the explicit NTREE_*** stuff
it will make node code a little cleaner and easier to read
==GSoC==
Here are the status reports
Jason Wilkins - Sculpt Brush SoC status report
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000043.html
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000052.html
Rohith B.V. - quad dominant remeshing SoC status report
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000044.html
Leif Andersen - unit and function testing
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000045.html
Nick Samarin - recast and detour (game path finding and navmesh)
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000046.html
neXyon - game engine API
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000047.html
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000056.html
Nicholas Bishop - multires
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000048.html
Mitchell Stokes - GLSL Shaders
http://mogurijin.wordpress.com/2010/05/28/gsoc-status-report-week-1/
Joshua Leung - physics design kit
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000053.html
Mike Erwin - Pen Tablet and SpaceBall
http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000055.html
Konrad Kleine - paint tools
Konrad had some health issues this week. Hopefully he will get well
soon. He did make some progress on stroke unification work.
There is also a request for svn server upgrade SVN is on version
1.6.11, the server is using 1.4.3. This would make merging easier.
==2.5x==
a coder familiar with X11 would be appreciated to help tackle X11 drag and drop?
cmake + mingw (win32) works now
==Durian==
brecht is working on hair
Campbell is working on automating hair+cloth simulation's on the renderfarm.
to render the whole film should take between 15-20 days
2k, 30min per frame max average
20min per frame average now.
~17000 frames
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