[Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

Knapp magick.crow at gmail.com
Sat May 8 11:20:01 CEST 2010


On Sat, May 8, 2010 at 10:40 AM, Matt Ebb <matt at mke3.net> wrote:
>
> On 07/05/2010, at 21:32 , nautilus wrote:
>
>> XSI's ICE is the use of a customizable node which can be compared to
>> the VOP node of Houdini, although ICE is even easier to use than VOP
>> (which at times can be more complicated).
>
> I think most Blender developers would agree that systems like ICE or that used in Houdini is a good idea, and where Blender should be heading.
>
> But it's really besides the point - the issue is not a lack of interest, but a lack of resources. Implementing such things would involve huge amounts of work that could need modifications spreading deep throughout multiple areas of Blender. At least for the foreseeable future, there's far too much work to be done in other more pertinent areas - still stabilising and finishing up from the last major refactor, rather than embarking on another very complicated restructure.
>
> Matt

I know resources are limited but what is to stop a few from starting a
branch and exploring this very interesting area? I could see it as
being a nodal extension of the game engine. I do admit to knowing very
little about this subject but that is what it looked like in that
SUPER cool video.



-- 
Douglas E Knapp

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