[Bf-committers] new UV test grid

Ton Roosendaal ton at blender.org
Sun Mar 28 18:05:17 CEST 2010


Hi Paolo,

I don't think your requirements conflict with ours. The implications  
on what might be 'easy to use' can differ though, which is why we made  
a more flexible and configurable Blender 2.5 architecture.

In some not-too-far future I'd welcome packagers creating special  
configured UIs with keymaps tweaked for people with a specific  
background, creative aims, or specific hardware.

At this very stage that's too early though. I would prefer to narrow  
down our development targets to an absolute minimum, all focused on  
getting the 2.5 series out of beta in the shortest time. That will  
benefit everyone best, including you :)

BTW: will you be available for Siggraph demos? Would rock! :)

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 26 Mar, 2010, at 19:10, Paolo Ciccone wrote:

> On Fri, Mar 26, 2010 at 10:04 AM, Harley Acheson <hacheson at shawnigan.ca 
> >wrote:
>
>> Paolo,
>>
>> You might be assuming that you are arguing for something that  
>> Campbell
>> is against. That might not be the case.
>>
>
> I really didn't assume anything. I only assume that Campbell is  
> extra busy,
> we know by all the records about Blender, Durian etc. :)
>
> And I wasn't talking about  Campbell in particular but about the  
> development
> of Blender in general. Brilliant coders, such as Ton and Campbell and
> everyone improving Blender, are light-years
> ahead of the user of Blender.
> My post was not meant to stir up troubles and I hope we can keep a  
> "level
> head" about this. Blender is used by end users. It's a free tool.  
> Anybody
> can download it.
> That doesn't mean that we have to dumb it down but we know that  
> there are
> many people who used other 3D packages professionally and they can be
> stumped by Blender.
> BTW, professional is a term that I see abused and misintepreted a  
> lot. It
> doesn't refer to a developer. It doesn't refer to somebody with an
> incredible deep technical knowledge.
> Professional means that you get paid for what you do. You program  
> for a
> living? You are a professional programmer. You get paid to flip  
> burgers? You
> are a professional burger
> flipper.
> The feedback to my popular "Blender Survival Guide" on Creative COW
> highlighted the needs of the Motion Graphic artists. Those are  
> professionals
> in the motion pictures industry who know programs like After Effects  
> and
> FCP, they are very well respected in their field,  but didn't know  
> how to
> tackle Blender.
> Now, because of the "BSG" a few more of them do know it and they  
> like it. I
> don't think that there is anything wrong in making Blender more  
> approachable
> for that kind of professional.
> Some of them are not professional modelers, yet, but then again  
> Blender is a
> very feature-rich program that can be used for many reasons.
>
> I'm sorry if my reference to Apple has upset people but objectively,  
> yes,
> they are the benchmark of user friendliness in computing. From the  
> moment
> you open the box of one of their products you can see the care, the
> maniacal attention to details that goes into providing the best "first
> impression" possible. I don't think that there is enough  
> appreciation for
> how important that is. The first impression, how easily you can  
> approach
> a product, is often what will capture a user/customer for life. You  
> might
> not like Apple but their product design is second to none and there  
> is a lot
> to be learned from the way they take care of the user experience.
> Please, let's not turn this into a flame war, let's keep it  
> "business". I
> myself cannot stand several companies on the ground of moral issues  
> but I
> don't avoid learning from what they are doing right.
>
> Making Blender easy to install, easy to be expanded and easy to be  
> used is
> one thing that, IMHO, should be of the highest priority for 2.5. A  
> lot of
> people are looking at this release as "rebooting" Blender.
> If we don't take advantage of this possibility to capture the  
> attention of
> potentially thousands of new users, we waste a precious opportunity.
> Remember, more users mean more people buying books and DVSs
> and that turns directly into funding for the Blender Foundation. Not  
> a bad
> things to work for.
>
>
>> The new UV test grid (and the old one) can be created procedurally  
>> very
>> easily. Therefore Blender can be shipped with these two grids without
>> unnecessarily bloating the install.
>
>
> I think that we are getting too worried for just a few added  
> kilobytes.
> That's hardly "bloating" the install. A few of grids in JPEG. In  
> this day an
> age we should not worry so much for such size.
>
> Cheers.
>
> --
> Paolo
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