[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27404] trunk/blender/release/scripts/ presets/render: A number of common rendering presets, looked up and added by Simon Rainerson

Xavier Thomas xavier.thomas.1980 at gmail.com
Thu Mar 11 20:52:55 CET 2010


Actually this is not true, the p stand for progressive and the i for
interlaced, the standard resolution is 1920x1080 in both cases. However some
AVCHD camera (and maybe some others using other codecs) use 1440x1080 with
4:3 pixel ratio.



2010/3/11 Paolo Ciccone <phciccone at gmail.com>

> 1080p is defined as 1920x1080, with no squeezing of the pixels, pixels are
> squared. The ratio is, obviously, 16:9
> 1080i is defined as 1440x1080, with rectangular pixels, pixel ratio is 1.33
> and the frame is divided in two fields, in other words it's "interlaced".
> That's the "i" in 1080i. When decoded, either in a NLE/Compositor or in a
> TV
> set the 1080i frame is exploded to 1920x1080, given that each pixel is 1 a
> 1/3 pixels.
>
> Hope this clarifies it. And yes, I too believe that the computer
> resolutions
> should be kept to a minimum. We have basically two different requirements:
> game presets and film/video presets. Maybe it would make sense to have a
> two-tier menu system in order to group presets logically?
>
> --
> Paolo Ciccone
> www.preta3d.com
> www.paolociccone.com
>
>
> On Thu, Mar 11, 2010 at 6:58 AM, Brecht Van Lommel <brecht at blender.org
> >wrote:
>
> > Hi Tom,
> >
> > I'm not sure these are all good rendering presets, and to me the menu
> > looks messy now. All the XGA ones are computer screen resolutions, not
> > typical film resolutions. This is sometimes useful, but it doesn't
> > need that many, who really knows the difference between XGA, SXGA,
> > WSXGA and WSXGA+? Further, do we really need 5 different NTSC and 3
> > PAL settings, isn't it possible to just pick the most common ones?
> > Also e.g. HDV 1080p has 4:3 aspect ratio specified squeezing the
> > image, is that right? The other aspect ratios may be correct, I don't
> > know, this kind of things should be verified as part of patch review.
> >
> > Brecht.
> >
> > On Thu, Mar 11, 2010 at 8:24 AM, Tom Musgrove <LetterRip at gmail.com>
> wrote:
> > > Revision: 27404
> > >
> >
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27404
> > > Author:   letterrip
> > > Date:     2010-03-11 08:24:26 +0100 (Thu, 11 Mar 2010)
> > >
> > > Log Message:
> > > -----------
> > > A number of common rendering presets, looked up and added by Simon
> > Rainerson
> > >
> > > Added Paths:
> > > -----------
> > >    trunk/blender/release/scripts/presets/render/D16.py
> > >    trunk/blender/release/scripts/presets/render/D4.py
> > >    trunk/blender/release/scripts/presets/render/DVCPRO_HD_1080p.py
> > >    trunk/blender/release/scripts/presets/render/DVCPRO_HD_720p.py
> > >    trunk/blender/release/scripts/presets/render/HDV_1080p.py
> > >    trunk/blender/release/scripts/presets/render/SXGA.py
> > >
>  trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_16_colon_9.py
> > >
>  trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_4_colon_3.py
> > >
>  trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_16_colon_9.py
> > >
>  trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_4_colon_3.py
> > >    trunk/blender/release/scripts/presets/render/TV_PAL_4_colon_3.py
> > >    trunk/blender/release/scripts/presets/render/WSXGA+.py
> > >    trunk/blender/release/scripts/presets/render/WSXGA.py
> > >    trunk/blender/release/scripts/presets/render/XGA.py
> > >
> > > Added: trunk/blender/release/scripts/presets/render/D16.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/D16.py
> >       (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/D16.py 2010-03-11
> > 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 2880
> > > +bpy.context.scene.render.resolution_y = 2048
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 128
> > > +bpy.context.scene.render.pixel_aspect_y = 135
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/D4.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/D4.py
> >        (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/D4.py  2010-03-11
> > 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1440
> > > +bpy.context.scene.render.resolution_y = 1024
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 128
> > > +bpy.context.scene.render.pixel_aspect_y = 135
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/DVCPRO_HD_1080p.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/DVCPRO_HD_1080p.py
> >                       (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/DVCPRO_HD_1080p.py
> > 2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1280
> > > +bpy.context.scene.render.resolution_y = 1080
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 3
> > > +bpy.context.scene.render.pixel_aspect_y = 2
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/DVCPRO_HD_720p.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/DVCPRO_HD_720p.py
> >                        (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/DVCPRO_HD_720p.py
> >  2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 960
> > > +bpy.context.scene.render.resolution_y = 720
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 4
> > > +bpy.context.scene.render.pixel_aspect_y = 3
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/HDV_1080p.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/HDV_1080p.py
> >               (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/HDV_1080p.py
> > 2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1440
> > > +bpy.context.scene.render.resolution_y = 1080
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 4
> > > +bpy.context.scene.render.pixel_aspect_y = 3
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/SXGA.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/SXGA.py
> >                (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/SXGA.py
> >  2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1280
> > > +bpy.context.scene.render.resolution_y = 1024
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 1
> > > +bpy.context.scene.render.pixel_aspect_y = 1
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added:
> > trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_16_colon_9.py
> > > ===================================================================
> > > ---
> > trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_16_colon_9.py
> >                        (rev 0)
> > > +++
> > trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_16_colon_9.py
> >  2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 720
> > > +bpy.context.scene.render.resolution_y = 486
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 6
> > > +bpy.context.scene.render.pixel_aspect_y = 5
> > > +bpy.context.scene.render.fps = 30
> > > +bpy.context.scene.render.fps_base = 1.001
> > >
> > > Added:
> > trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_4_colon_3.py
> > > ===================================================================
> > > ---
> trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_4_colon_3.py
> >                               (rev 0)
> > > +++
> trunk/blender/release/scripts/presets/render/TV_NTSC(D1)_4_colon_3.py
> >       2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 720
> > > +bpy.context.scene.render.resolution_y = 486
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 9
> > > +bpy.context.scene.render.pixel_aspect_y = 10
> > > +bpy.context.scene.render.fps = 30
> > > +bpy.context.scene.render.fps_base = 1.001
> > >
> > > Added:
> > trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_16_colon_9.py
> > > ===================================================================
> > > ---
> > trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_16_colon_9.py
> >                        (rev 0)
> > > +++
> > trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_16_colon_9.py
> >  2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 720
> > > +bpy.context.scene.render.resolution_y = 480
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 32
> > > +bpy.context.scene.render.pixel_aspect_y = 27
> > > +bpy.context.scene.render.fps = 30
> > > +bpy.context.scene.render.fps_base = 1.001
> > >
> > > Added:
> > trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_4_colon_3.py
> > > ===================================================================
> > > ---
> trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_4_colon_3.py
> >                               (rev 0)
> > > +++
> trunk/blender/release/scripts/presets/render/TV_NTSC(DV)_4_colon_3.py
> >       2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 720
> > > +bpy.context.scene.render.resolution_y = 480
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 8
> > > +bpy.context.scene.render.pixel_aspect_y = 9
> > > +bpy.context.scene.render.fps = 30
> > > +bpy.context.scene.render.fps_base = 1.001
> > >
> > > Added: trunk/blender/release/scripts/presets/render/TV_PAL_4_colon_3.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/TV_PAL_4_colon_3.py
> >                        (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/TV_PAL_4_colon_3.py
> >  2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 720
> > > +bpy.context.scene.render.resolution_y = 576
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 16
> > > +bpy.context.scene.render.pixel_aspect_y = 15
> > > +bpy.context.scene.render.fps = 25
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/WSXGA+.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/WSXGA+.py
> >                (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/WSXGA+.py
> >  2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1680
> > > +bpy.context.scene.render.resolution_y = 1050
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 1
> > > +bpy.context.scene.render.pixel_aspect_y = 1
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/WSXGA.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/WSXGA.py
> >               (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/WSXGA.py
> > 2010-03-11 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1440
> > > +bpy.context.scene.render.resolution_y = 900
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 1
> > > +bpy.context.scene.render.pixel_aspect_y = 1
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > > Added: trunk/blender/release/scripts/presets/render/XGA.py
> > > ===================================================================
> > > --- trunk/blender/release/scripts/presets/render/XGA.py
> >       (rev 0)
> > > +++ trunk/blender/release/scripts/presets/render/XGA.py 2010-03-11
> > 07:24:26 UTC (rev 27404)
> > > @@ -0,0 +1,7 @@
> > > +bpy.context.scene.render.resolution_x = 1024
> > > +bpy.context.scene.render.resolution_y = 768
> > > +bpy.context.scene.render.resolution_percentage = 100
> > > +bpy.context.scene.render.pixel_aspect_x = 1
> > > +bpy.context.scene.render.pixel_aspect_y = 1
> > > +bpy.context.scene.render.fps = 24
> > > +bpy.context.scene.render.fps_base = 1
> > >
> > >
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