[Bf-committers] OFF export/import, and N-Gones/B-Mesh

Leif Andersen leif.a.andersen at gmail.com
Mon Mar 8 16:12:13 CET 2010


Okay, so I should keep the hack in there, but be ready to pop it out the
moment blender support n-gons, does that sound like a good plan?

~Leif Andersen

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So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/


On Sun, Mar 7, 2010 at 22:34, Tom M <letterrip at gmail.com> wrote:

> On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen <leif.a.andersen at gmail.com>
> wrote:
> >However, looking at the current
> > version of blender, I don't see n-gon support anywhere.  Am I missing
> > something, or is it just not put in there yet (only available as an
> external
> > module at the moment, or something like that)?
>
> Ngon support will come when the bmesh branch is merged into Blender,
> which is anticipated in the next month or so.
>
> LetterRip
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