[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29172] trunk/blender: Logic Editor: clear properties operator + logics in the object menu

Dalai Felinto dfelinto at gmail.com
Thu Jun 3 12:35:51 CEST 2010


Hi Thomas,
I didn't mean "it's not my job". I mean, there is no correct way. No
design decisions made/written in stone behind those implementations.
In other words. I'm not strongly attached to the "design" I committed
(more to the code running in background). So if for any particular
reason someone feel like changes those, I wanted to let (someone) know
that this kind of contribution would be welcome (in oppose to *don't
touch "my" code attitude).

Just to illustrate the point. The whole logic editor is visible when
in "non game" mode. So why wouldn't the operators related to that be
visible as well? Bottomline is: I think that part of the final design
of the menu organization is hard to predict now. Therefore personally
I think it's still a good time to play with layouts, where to move
buttons, so on and so on.

Anyways, I'm glad people read the logs :) I hope that this make things clear.

Have a good one,
Dalai

2010/6/3 Thomas Dinges <dingto at gmx.de>:
> Hey Delai,
> why should we do it ourselves? It's really not difficult to have the
> menues available only when in Game Mode and as you are the one who
> implemented them it's your job.
>
> DingTo
>
> Am 03.06.2010 08:41, schrieb Dalai Felinto:
>> If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
>>
>
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