[Bf-committers] Proposal about headers menu shortcuts
Leif Andersen
leif.a.andersen at gmail.com
Fri Jul 30 18:54:15 CEST 2010
I agree with most of the stuff listed here, although:
> One has to:
> - look at the 2.49 toolptip of that menu, and hope it isn't changed, OR
> - lookup in the super slow keymap editor and go crazy if he doesn't find
> the exact name soon
> - ask friends/forums/IRC -> stupid, and time sink for a sigle command
> - a newcomer might not know about 2.4, or keymap editor
> - even if he finds out, it is difficult to find again, hence to fix in
> mind.
>
There's actually one other way. Hit space, and start trying to type in the
name of the operator, and it will do a search for you, giving you the key
sequence to hit for that operator. Although I do admit that that also has
many problems:
1. You need to know the name of the operator (which isn't always clear).
2. You can't change the key bindings for the operator.
~Leif Andersen
----------
Searching a DAG: http://xkcd.com/761/
On Fri, Jul 30, 2010 at 10:41, mindrones <mindrones at gmail.com> wrote:
> Hi,
>
> I forgot to add, usually menus don't have 16 options, but 3, 4, 5...
>
> It would be very easy to switch options, because we can use 4 fingers
> like on a piano on the 1, 2, 3, 4 keys and easily move the hand to do 5,
> 6, 7.
>
> Regards,
> Luca
>
>
> On 7/30/2010 8:39 AM, mindrones wrote:
> > Hi,
> >
> > sorry for the very long mail, it's not easy to explain this stuff in a
> > single word :)
> >
> >
> > Introduction
> > =================================================
> >
> > What bugs me about 2.5x series is that we don't expose shortcuts in the
> > headers menu anymore.
> >
> > This makes it difficult to find a shortcut when you forget, especially
> > for newcomers.
> >
> > Example
> > ----------------------------------
> >
> > To know the shortcut of the pivot point menu in the 3d view, one simply
> > doesn't know.
> >
> > Problems
> > ----------------------------------
> >
> > One has to:
> > - look at the 2.49 toolptip of that menu, and hope it isn't changed, OR
> > - lookup in the super slow keymap editor and go crazy if he doesn't find
> > the exact name soon
> > - ask friends/forums/IRC -> stupid, and time sink for a sigle command
> > - a newcomer might not know about 2.4, or keymap editor
> > - even if he finds out, it is difficult to find again, hence to fix
> in mind.
> >
> > - the bad thing also for experienced users is that we have one shortcut
> > for each command to remember.
> >
> >
> > Worse example: finally you find out but the shortcuts are a mess
> > --------------------------------------------------------------------
> >
> > Lately I've been doing a bug report and tried many windows types to see
> > differences in the bug behaviour, pressing shift-F2, shift-F3, shift-F4,
> > lots of times.
> >
> > I realized it was pretty much a mess, this is what we have now:
> >
> > http://www.mindrones.com/blender/ideas/windowtype_shortcuts.jpg
> >
> > ...which IMHO is really bad for memorization.
> >
> > New problems
> > ----------------------------------
> >
> > - Ok, once you know it, eh... you know it, but it's not easy to build a
> > mental scheme of that.
> >
> >
> >
> > Proposal
> > =================================================
> >
> > These are some solutions that came to my mind.
> >
> > 1)
> >
> > Sort them numerically (3Dview = shift-F1, shift-F2 = timeline, etc).
> >
> > Problem is that many aren't numeric (example, the pivot point use ".",
> > "," etc)
> >
> > 2)
> >
> > Another approach could be showing this shortcuts in the menu, but again
> > I think many would be against for eye-candy.
> >
> >
> > 3) THE ACTUAL PROPOSAL
> >
> > I propose to use a unique shortcut to open the headers menu, followed by
> > a number.
> >
> > For example for the window type it would be good "<" because it's free
> > and it is in a similar position of the button itself (bottom-left).
> >
> > (exception: in the text editor we need to use "<" but could override
> > this as we have for the ctrl-arrows global command which is overridden
> > by the text command "skip words")
> >
> > But we have 16 views, more then 10, so?
> >
> > With layers we do
> >
> > - layer 1 = M,1
> > - layer 2 = M,2
> > - ....
> > - layer 10 = M,0
> >
> > and after 10,
> >
> > - layer 11 = M -> ALT,1
> > - layer 12 = M -> ALT,2
> > - etc...
> >
> > For the Window type menu we could do:
> >
> > - option 1 =< -> 1
> > - option 2 =< -> 2
> >
> > and after 10,
> >
> > - option 11 =< -> alt,2
> > - option 12 =< -> alt,2
> > - etc....
> >
> > For easier situations like pivots, we can do:
> >
> > - option 1 = . -> 1
> > - option 2 = . -> 2
> > - etc.... (no need to use alt)
> >
> > Easy.
> >
> >
> >
> > Benefits
> > =================================================
> >
> > Consistency with popup menus
> > ----------------------------------
> >
> > If this egst accepted, this could be applied to all menus in the headers
> > everywhere, it would be consistent with the popup menus and would be
> > flexible because if a new option appears or get removed, this is easy to
> > find and rebuild in mind.
> >
> > Think about Remove double in 2.4x: it was "W, 6" and now it is "W,4": it
> > has been quite easy to learn again because there was a simple rule, we
> > only had to remember the new number.
> >
> >
> > Save a lot of shortcuts
> > ----------------------------------
> >
> > And also, this would save a lot of shortcuts, that could be reused
> > elsewhere.
> >
> > If for example we use "." to open the pivot menu, we are free to use ","
> > and the remaining ones to do something else.
> >
> > In the window type example: if we use "<" we free all the "shift-Fx
> > "commands for something else.
> >
> >
> > Easy to memorize
> > ----------------------------------
> >
> > First off, we would have just one shortcut to remember for pivots,
> > window types, etc...
> >
> > If you're going answer "numbers are cold", or so, if the choice is
> > non-destructive then if one remembers the number wrong he can just keep
> > the fingers on the keyboard and try a new number.
> >
> > This helps a lot memorizing, because usually you learn by mistakes.
> >
> > Examples:
> >
> > - I want the cursor to be the pivot
> > - press ".", followed by 1
> > - ack, it's not what I wanted
> > - easy, press 2
> >
> > - I want the window type to be "timeline"
> > - press "<", followed by 1
> > - ack, it's not what I wanted
> > - easy, press 2
> >
> > =================================================
> >
> >
> >
> >
> > Many thanks for your time reading this :)
> >
> > Regards,
> > Luca
> >
> > _____________________________
> >
> > http://www.mindrones.com
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> _____________________________
>
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