[Bf-committers] Object mode proportional edit transform.

Wahooney wahooney at wahooney.net
Wed Jul 14 15:07:48 CEST 2010


+1 on the annoyance factor.

On 7/14/2010 3:03 PM, malefico wrote:
> I agree, is very annoying.
>
> Regards
>
> malefico
>
> Pablo Vazquez - www.venomgfx.com.ar wrote:
>    
>> Thank you for bringing this up, it annoys me since a long time already.
>>
>> PET in Object mode is awesome (a tad slow, hung my computer many times
>> when using it by mistake), but not always desired, as opposed in Edit
>> Mode where is used much more often.
>>
>> I brought this topic on IRC a while ago and had artists and developers
>> (and dev/user like Matt Ebb) agreeing on that the state of PET in
>> Object/Edit modes should be independent.
>>
>> Hope there is time to fix this up for the beta!, would help a lot.
>>
>> * Pablo Vazquez
>> CG Artist
>> info at venomgfx.com.ar
>> http://www.venomgfx.com.ar
>>
>>
>>
>> On Wed, Jul 14, 2010 at 14:23, Alberto Torres<kungfoobar at gmail.com>  wrote:
>>
>>      
>>> Hi,
>>>
>>> There's something that has been bugging me since it was implemented in
>>> blender 2.5 some months ago:
>>>
>>> Object mode PET is enabled whenever you enable it in edit mode and
>>> exit edit mode. In object mode, PET is very useful in some cases but
>>> it's rarely used and the user always expect it not to be enabled when
>>> exiting edit mode with PET. I've seen many times, both experienced
>>> users (like me) and novice users, having problems with not expecting
>>> object mode PET, sometimes causing problems like unexpected moved
>>> objects and extreme slowness (it's slow!) until you cancel the action.
>>>
>>> I thought it was a very obvious problem, but since then it hasn't been fixed.
>>>
>>> --
>>> DiThi
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>>
>>>        
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>>      
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