[Bf-committers] Bringing anti-aliasing back by fixing selection method
Damien Plisson
damien.plisson at yahoo.fr
Fri Jan 15 08:13:09 CET 2010
The way it is implemented in the patch is to use occlusion query only if FSAA is initialized. Current method (Color coding) is used otherwise.
As for testing, I fully agree with you. That's why I released this as a patch. Furthermore, Jens did a build with it on Graphicall to gather more feedback..
Damien
Le 14 janv. 2010 à 23:23, joe <joeedh at gmail.com> a écrit :
Or well I should be clearer, this needs to be optional at first while
we do wide-scale user tests and fix any issues.
Joe
On Thu, Jan 14, 2010 at 2:15 PM, joe <joeedh at gmail.com> wrote:
I'd suggest making it an option for now, or only enabled when FSAA is on.
Joe
On Thu, Jan 14, 2010 at 12:49 AM, Damien Plisson
<damien.plisson at yahoo..fr> wrote:
Unfortunately, even with glDisable(GL_MULTISAMPLE_ARB), there are still artifacts (at least n nvidia) that break the color coding method.. And thus weird things happen, like orphan out of the selection area vertices being selected.
Occlusion query is part of openGL standard from rev. 1.5. So it should work well with other cards, but I'm interested to get feedback from ati/intel cards owners...
Damien
Le 14 janv. 2010 à 06:19, joe a écrit :
Though of course rewriting it more properly is good too. I've not
looked into occlusion query since the original nvidia extension; how
well does it work across disparate video cards?
Joe
On Wed, Jan 13, 2010 at 9:15 PM, joe <joeedh at gmail.com> wrote:
Explicitly disabling it in the selection draw functions seemed to work
well enough before, via glDisable(GL_ARB_MULTISELECT).
Joe
On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson <damien.plisson at yahoo.fr> wrote:
Hi all,
FSAA was breaking border/lasso select operations (e.g. orphan vertices were selected).
FYI, The root cause for this issue is that as soon as FSAA is enabled at pixelformat level, even if not enabled afterwards, some color artifacts may appear in draw operations.
This breaks the color coding selection method that is currently used in Blender for various selection tools like border, lasso, circle... when occlude geometry is enabled.
To fix it, the color coding selection method has to be replaced, and this is what this patch does by implementing the occlusion query method for the border/lasso/circle selection tools:
http://projects.blender.org/tracker/index.php?func=detail&aid=20660&group_id=9&atid=127
I'm looking forward for your feedback / comments / suggestions...
Damien
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