[Bf-committers] Bringing anti-aliasing back by fixing selection method

joe joeedh at gmail.com
Thu Jan 14 23:23:17 CET 2010


Or well I should be clearer, this needs to be optional at first while
we do wide-scale user tests and fix any issues.

Joe

On Thu, Jan 14, 2010 at 2:15 PM, joe <joeedh at gmail.com> wrote:
> I'd suggest making it an option for now, or only enabled when FSAA is on.
>
> Joe
>
> On Thu, Jan 14, 2010 at 12:49 AM, Damien Plisson
> <damien.plisson at yahoo.fr> wrote:
>> Unfortunately, even with glDisable(GL_MULTISAMPLE_ARB), there are still artifacts (at least n nvidia) that break the color coding method. And thus weird things happen, like orphan out of the selection area vertices being selected.
>>
>> Occlusion query is part of openGL standard from rev. 1.5. So it should work well with other cards, but I'm interested to get feedback from ati/intel cards owners...
>>
>> Damien
>>
>>
>> Le 14 janv. 2010 à 06:19, joe a écrit :
>>
>>> Though of course rewriting it more properly is good too.  I've not
>>> looked into occlusion query since the original nvidia extension; how
>>> well does it work across disparate video cards?
>>>
>>> Joe
>>>
>>> On Wed, Jan 13, 2010 at 9:15 PM, joe <joeedh at gmail.com> wrote:
>>>> Explicitly disabling it in the selection draw functions seemed to work
>>>> well enough before, via glDisable(GL_ARB_MULTISELECT).
>>>>
>>>> Joe
>>>>
>>>> On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson <damien.plisson at yahoo.fr> wrote:
>>>>> Hi all,
>>>>>
>>>>> FSAA was breaking border/lasso select operations (e.g. orphan vertices were selected).
>>>>>
>>>>> FYI, The root cause for this issue is that as soon as FSAA is enabled at pixelformat level, even if not enabled afterwards, some color artifacts may appear in draw operations.
>>>>> This breaks the color coding selection method that is currently used in Blender for various selection tools like border, lasso, circle... when occlude geometry is enabled.
>>>>>
>>>>> To fix it, the color coding selection method has to be replaced, and this is what this patch does by implementing the occlusion query method for the border/lasso/circle selection tools:
>>>>>
>>>>> http://projects.blender.org/tracker/index.php?func=detail&aid=20660&group_id=9&atid=127
>>>>>
>>>>> I'm looking forward for your feedback / comments / suggestions...
>>>>>
>>>>> Damien
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
>>>>
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>


More information about the Bf-committers mailing list