[Bf-committers] New Developer Meeting minutes

Mike Belanger mikejamesbelanger at gmail.com
Wed Jan 13 02:33:38 CET 2010


If there's people willing to maintain for their own respective compile systems, I don't see the issue.

I suppose collectively, our efforts are split, but that's the nature of open source projects.  Different
people with different systems, goals, etc.

Mike Belanger ( Mikahl )
www.watchmike.ca





On 2010-01-12, at 12:51 AM, Mats Holmberg wrote:

> 
> On 12.1.2010, at 8.39, Nathan Letwory wrote:
> 
>> 2010/1/12 Erwin Coumans <erwin.coumans at gmail.com>:
>>> I'm surprised of so much resistance among the Blender developers
>>> to such a nice build system as cmake.
>>> 
>>> Thanks,
>>> Erwin
>> 
>> We can also reverse the question - we have a very nice and working
>> SCons system. Why would you want to get rid of the nice system I
>> created?
>> 
>> "I'm surprised at the resistance among certain people to such a nice
>> build system as SCons"
> 
> Just to comment on this: I know nothing about the hassle that is required for maintaining any of these systems, but from a Blender user standpoint scons is very easy to use. As Nathan said, I do "svn up && python scons/scons.py" and that's all that's ever needed. During the years, I haven't seen anything being even close to that kind of ease of use.
> 
> Dont' take that away, please!
> 
> -mats
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