[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25789] trunk/blender/source/blender/ windowmanager/intern/wm_gesture.c: Replaced lasso gesture filling code with scanfill, not 100% as nice, but simpler and more compatible.
joe
joeedh at gmail.com
Thu Jan 7 14:18:20 CET 2010
Eh? It's not like this is at all related to editmesh, it just reuses
the structs.
On Thu, Jan 7, 2010 at 2:48 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> I feel so dirty to thinking that its using horrid EditVerts for lasso drawing.
>
> On Thu, Jan 7, 2010 at 2:27 AM, Matt Ebb <matt at mke3.net> wrote:
>> Revision: 25789
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25789
>> Author: broken
>> Date: 2010-01-07 02:27:10 +0100 (Thu, 07 Jan 2010)
>>
>> Log Message:
>> -----------
>> Replaced lasso gesture filling code with scanfill, not 100% as nice, but simpler and more compatible.
>>
>> Modified Paths:
>> --------------
>> trunk/blender/source/blender/windowmanager/intern/wm_gesture.c
>>
>> Modified: trunk/blender/source/blender/windowmanager/intern/wm_gesture.c
>> ===================================================================
>> --- trunk/blender/source/blender/windowmanager/intern/wm_gesture.c 2010-01-06 22:42:13 UTC (rev 25788)
>> +++ trunk/blender/source/blender/windowmanager/intern/wm_gesture.c 2010-01-07 01:27:10 UTC (rev 25789)
>> @@ -37,6 +37,8 @@
>> #include "MEM_guardedalloc.h"
>>
>> #include "BLI_blenlib.h"
>> +#include "BLI_editVert.h" /* lasso tessellation */
>> +#include "BLI_scanfill.h" /* lasso tessellation */
>>
>> #include "BKE_context.h"
>> #include "BKE_utildefines.h"
>> @@ -209,70 +211,48 @@
>>
>> }
>>
>> -#ifndef WIN32
>> -/* Disabled for now, causing problems on Windows.. */
>> -
>> -/* more than 64 intersections will just leak.. not much and not a likely scenario */
>> -typedef struct TessData { int num; short *intersections[64]; } TessData;
>> -
>> -static void combine_cb(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], void **dataOut, void *data)
>> +static void draw_filled_lasso(wmGesture *gt)
>> {
>> - short *vertex;
>> - TessData *td = (TessData *)data;
>> - vertex = (short *)malloc(2*sizeof(short));
>> - vertex[0] = (short)coords[0];
>> - vertex[1] = (short)coords[1];
>> - *dataOut = vertex;
>> -
>> - if (td->num < 64) {
>> - td->intersections[td->num++] = vertex;
>> - }
>> -}
>> -
>> -static void free_tess_data(GLUtesselator *tess, TessData *td)
>> -{
>> + EditVert *v, *lastv=NULL, *firstv=NULL;
>> + EditEdge *e;
>> + EditFace *efa;
>> + short *lasso= (short *)gt->customdata;
>> int i;
>> - for (i=0; i<td->num; i++) {
>> - free(td->intersections[i]);
>> +
>> + for (i=0; i<gt->points; i++, lasso+=2) {
>> + float co[3] = {(float)lasso[0], (float)lasso[1], 0.f};
>> +
>> + v = BLI_addfillvert(co);
>> + if (lastv)
>> + e = BLI_addfilledge(lastv, v);
>> + lastv = v;
>> + if (firstv==NULL) firstv = v;
>> }
>> - MEM_freeN(td);
>> - td = NULL;
>> - gluDeleteTess(tess);
>> +
>> + BLI_addfilledge(firstv, v);
>> + BLI_edgefill(0, 0);
>> +
>> + glEnable(GL_BLEND);
>> + glColor4f(1.0, 1.0, 1.0, 0.05);
>> + glBegin(GL_TRIANGLES);
>> + for (efa = fillfacebase.first; efa; efa=efa->next) {
>> + glVertex2f(efa->v1->co[0], efa->v1->co[1]);
>> + glVertex2f(efa->v2->co[0], efa->v2->co[1]);
>> + glVertex2f(efa->v3->co[0], efa->v3->co[1]);
>> + }
>> + glEnd();
>> + glDisable(GL_BLEND);
>> +
>> + BLI_end_edgefill();
>> }
>>
>> -#endif
>> -
>> static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt)
>> {
>> short *lasso= (short *)gt->customdata;
>> int i;
>>
>> -#ifndef WIN32
>> - TessData *data=MEM_callocN(sizeof(TessData), "tesselation data");
>> - GLUtesselator *tess = gluNewTess();
>> + draw_filled_lasso(gt);
>>
>> - /* use GLU tesselator to draw a filled lasso shape */
>> - gluTessCallback(tess, GLU_TESS_BEGIN, glBegin);
>> - gluTessCallback(tess, GLU_TESS_VERTEX, glVertex2sv);
>> - gluTessCallback(tess, GLU_TESS_END, glEnd);
>> - gluTessCallback(tess, GLU_TESS_COMBINE_DATA, combine_cb);
>> -
>> - glEnable(GL_BLEND);
>> - glColor4f(1.0, 1.0, 1.0, 0.05);
>> - gluTessBeginPolygon (tess, data);
>> - gluTessBeginContour (tess);
>> - for (i=0; i<gt->points; i++, lasso+=2) {
>> - GLdouble d_lasso[2] = {(GLdouble)lasso[0], (GLdouble)lasso[1]};
>> - gluTessVertex (tess, d_lasso, lasso);
>> - }
>> - gluTessEndContour (tess);
>> - gluTessEndPolygon (tess);
>> - glDisable(GL_BLEND);
>> -
>> - free_tess_data(tess, data);
>> -
>> -#endif
>> -
>> glEnable(GL_LINE_STIPPLE);
>> glColor3ub(96, 96, 96);
>> glLineStipple(1, 0xAAAA);
>>
>>
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>>
>
>
>
> --
> - Campbell
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