[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender: OpenGL Anti-aliasing implementation for blender windows
Brecht Van Lommel
brecht at blender.org
Wed Jan 6 15:59:12 CET 2010
> OpenGL Anti-aliasing implementation for blender windows
I'm not sure what your plans are, but this needs more work..
There should be a user preference as it is usually quite a bit slower,
for all drawing, but especially when working with detailed scenes.
Further, the antialiasing should only be selectively enabled, i.e.
opengl multisampling state should be disabled by default and only
enabled for 3d view drawing or other places if it makes sense. Right
now it is also anti-aliasing for example the UI drawing, which makes
the widgets look blurry.
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