[Bf-committers] Merge Camera and Render Settings?
rogerwickes at yahoo.com
Sat Apr 17 04:25:29 CEST 2010
smells like a great use for a macro, to select a camera and change settings.
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From: Brecht Van Lommel <brecht at blender.org>
To: bf-blender developers <bf-committers at blender.org>
Sent: Fri, April 16, 2010 5:17:14 AM
Subject: Re: [Bf-committers] Merge Camera and Render Settings?
For animations where you switch between cameras you want all of them
to have the same settings, it makes no sense to change resolution in
the middle of an animation, and keeping all cameras settings in sync
would be a lot of work. Besides that, these settings also apply to the
sequencer and compositor which do not depend on a camera.
On Thu, Apr 15, 2010 at 8:51 PM, Damir Prebeg <blend.factory at gmail.com> wrote:
> I have been working on some stuff and I needed several different renders
> with different formats and resolutions so I've had to change those settings
> in Render buttons for every render or create new scene with different Render
> settings. I'm ok with multiple scenes technique but then my brain started to
> fart :-)
> Can anyone tell me the reason why those settings aren't linked to the camera
> object? I'm not from Vulcan but It looks logical that render options are
> linked to camera that will produce that render... That way I could create
> more camera objects, adjust settings and just change active camera for
> different resolutions/formats...
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