[Bf-committers] Missing Release dates

Bradley Machamer elfboy93 at gmail.com
Wed Sep 16 05:17:09 CEST 2009


I was wondering if one of the volumetrics developers (preferably Broken)
could write up some documentation on rendering smoke in Blender 2.5, or
maybe attach a short explanation to the bf-committers, because the previous
method of adding a point density texture did not work, leaving me rather
confused.

Cheers,

Sergeant Oreo


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