[Bf-committers] color scheme for 2.5

Campbell Barton ideasman42 at gmail.com
Thu Sep 10 15:42:38 CEST 2009


As it stands I much prefer 2.4x colors, not aesthetically, but in the
existing color scheme I find it harder to see some things, beziers,
meshes in editnmode.

But this is probably just a matter of tweaking the colors for specific
items which aren't so easy to see.

On Thu, Sep 10, 2009 at 4:53 AM, Goat Man <goatman.py at gmail.com> wrote:
> I'm also having a hard time seeing things easily in some parts of Blender,
> and LetterRip's suggestions all hit on good points.  It would also be nice
> to have an option (or is there already?) for larger wireframe lines.
>
>
> On Thu, Sep 10, 2009 at 8:00 AM, Tom M <letterrip at gmail.com> wrote:
>
>> On Wed, Sep 9, 2009 at 3:06 PM, Jason van Gumster
>> <jason at handturkeystudios.com> wrote:
>> >
>> > Tom M <letterrip at gmail.com> wrote:
>> >
>> >> I would strongly recommend that we consider changing at least the
>> >> colors used in the 3D view, the color of the default cube, vertex,
>> >> edge, and face, outline, and other colors.
>> >
>> > To what? Lighter colors? Darker colors? Warmer? Cooler? Or is this more
>> > of an issue of consistency?
>>
>> Things that still sticks out is location and intensity of the opengl
>> lights and specular, the colors of the 3D cursor, a marked seam that
>> is selected is not readibly distinguishable from an unmarked seam that
>> is selected (i can see a slight difference if I look closely), a sharp
>> seam and a marked UV seam are indistinguishable, and the crosshatching
>> of the active face.
>>
>> A lattice and a cube with all faces deleted aren't distinguishable in
>> object mode.
>>
>> Bones should probably not have the same default material as objects.
>>
>> Curves have no highlight color
>>
>> The origin point of an empty should likely have a color (I don't know
>> if the xyz is the best choice for visual representation either)
>>
>> The manipulator and similar should probably be more muted colors (they
>> appear much brighter than the 3d axis colors )
>>
>> Also the default material of the cube should probably tend more
>> towards the clay materials.
>>
>> LetterRip
>>
>> >
>> >  -Fweeb
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>> >
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-- 
- Campbell


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