[Bf-committers] color scheme for 2.5

Tom M letterrip at gmail.com
Thu Sep 10 02:00:03 CEST 2009


On Wed, Sep 9, 2009 at 3:06 PM, Jason van Gumster
<jason at handturkeystudios.com> wrote:
>
> Tom M <letterrip at gmail.com> wrote:
>
>> I would strongly recommend that we consider changing at least the
>> colors used in the 3D view, the color of the default cube, vertex,
>> edge, and face, outline, and other colors.
>
> To what? Lighter colors? Darker colors? Warmer? Cooler? Or is this more
> of an issue of consistency?

Things that still sticks out is location and intensity of the opengl
lights and specular, the colors of the 3D cursor, a marked seam that
is selected is not readibly distinguishable from an unmarked seam that
is selected (i can see a slight difference if I look closely), a sharp
seam and a marked UV seam are indistinguishable, and the crosshatching
of the active face.

A lattice and a cube with all faces deleted aren't distinguishable in
object mode.

Bones should probably not have the same default material as objects.

Curves have no highlight color

The origin point of an empty should likely have a color (I don't know
if the xyz is the best choice for visual representation either)

The manipulator and similar should probably be more muted colors (they
appear much brighter than the 3d axis colors )

Also the default material of the cube should probably tend more
towards the clay materials.

LetterRip

>
>  -Fweeb
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