[Bf-committers] improving quality and speed of character animation

Tom M letterrip at gmail.com
Tue Sep 8 09:35:55 CEST 2009


While at siggraph, one of the talks that occurred right before Martin
gave his talk was on using ballistic motion to improve the quality of
character animation

http://www.arishapiro.com/practicalcharacterphysics_shapiro.pdf

The talk was by Ari Shapiro - who talked with us in the past about
possibly integrating 'Dance' his software for doing animation research
with Blender.

http://www.arishapiro.com/

It might be worthwhile to implement this for BBB, since they estimate
about 20% of shots that include character animation can be improved by
using this tool.

LetterRip

Also I found this interesting list of papers related to physics based
character animation

http://www.dgp.toronto.edu/~hertzman/courses/csc2521/fall_2008/calendar.html


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