[Bf-committers] poll: uv/col mirror might not work for bmesh ngons

Wael EL ORAIBY wael.eloraiby at gmail.com
Thu Sep 3 09:59:57 CEST 2009


Hi,

I have been working on porting some of the old mesh code to bmesh with
the help of joe, so far things were been well ported. However, some
features like uv/col face mirror in 3D view (NOT UV/Image editor)
while in edit mode won't work for bmesh (while in 3D view - edit mode
- select a face and press Ctrl-F). The reason is simple, the old code
relied on polygon to be  a quad or a triangle, (although for triangle,
the mirror was a bit awkward). This feature won't work for n-gons
where n > 4, simply because there are many axis to choose from. So the
question is:
1. do we ignore this feature? how many ppl actually use it (last night
at the irc channel no one responded) ?
2. do we only take care of the triangle and quad for the moment ?
3. do we make a user interface for choosing the axis relative to
mirroring - in this case, I have an idea, but is a bit complicated for
a feature that very few actually use. This time could be spent porting
other part of the code or adding new features.

Tell me what you think.

Wael


-- 
Wael El Oraiby
Laboratoire MIA
Université de Haute Alsace


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